scene
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- use floats for ceilingz/floorz storage.
|
2022-08-27 10:49:59 +02:00 |
hw_entrypoint.cpp
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- backend update from GZDoom.
|
2022-08-26 18:28:22 +02:00 |
hw_models.cpp
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- voxel rendering.
|
2021-04-02 18:20:07 +02:00 |
hw_models.h
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- voxel rendering.
|
2021-04-02 18:20:07 +02:00 |
hw_sections.cpp
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- store indices in sectionsPerSector.
|
2022-02-20 23:11:04 +01:00 |
hw_sections.h
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- store indices in sectionsPerSector.
|
2022-02-20 23:11:04 +01:00 |
hw_vertexmap.cpp
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- don’t crash on sector-less walls.
|
2022-04-19 13:39:26 +02:00 |
hw_voxels.cpp
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- delete voxel models when shutting down
|
2021-12-30 09:58:10 +01:00 |
hw_voxels.h
|
- replaced vec3f_t with FVector3.
|
2021-12-14 09:58:01 +01:00 |
render.h
|
- made fov change for RRRA's drug mode work.
|
2022-08-03 19:41:30 +02:00 |