raze/source/games/exhumed/src
Christoph Oelckers 99e189fa2b - IgniteSprite
2021-10-25 23:15:59 +02:00
..
2d.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
aistuff.h - IgniteSprite 2021-10-25 23:15:59 +02:00
anims.cpp - IgniteSprite 2021-10-25 23:15:59 +02:00
anubis.cpp - refactored Anubis. 2021-10-22 22:09:02 +02:00
bubbles.cpp - did the bubbles. 2021-10-25 17:52:31 +02:00
bullet.cpp - IgniteSprite 2021-10-25 23:15:59 +02:00
cd.cpp - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
cheats.cpp - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - refactor Set to use actors. 2021-10-25 19:02:44 +02:00
enginesubs.cpp Replaced sprite[] in some smaller functions 2021-10-19 21:49:02 +02:00
exhumed.cpp - converted Ra. 2021-10-25 21:19:32 +02:00
exhumed.h - DeleteActor implementation. 2021-10-22 22:04:44 +02:00
exhumedactor.h - refactor the wasp to use actors. 2021-10-24 18:35:13 +02:00
fish.cpp - refactor the fish to use actors. 2021-10-23 13:02:43 +02:00
freelistarray.h - project cleanup 2021-01-10 20:31:32 +01:00
gameloop.cpp - Exhumed: fixed crash when ending the game. 2021-08-14 10:40:14 +02:00
grenade.cpp - use the actor variant of BuildAnim wherever trivially doable. 2021-10-24 19:12:06 +02:00
gun.cpp - parameter cleanup of BuildBullet. 2021-10-25 23:09:01 +02:00
init.cpp - refactor Set to use actors. 2021-10-25 19:02:44 +02:00
input.cpp - Exhumed: changed lung display as well. 2021-05-15 10:25:37 +02:00
input.h - project cleanup 2021-01-10 20:31:32 +01:00
items.cpp - refactored Anim to use actors. 2021-10-24 21:50:03 +02:00
lavadude.cpp - refactor the lava dude to use actors. 2021-10-23 18:51:52 +02:00
light.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
lighting.cpp - fixed bad interpolation setup in AddFlow, plus some variable renaming. 2021-10-22 21:55:51 +02:00
lion.cpp - refactor the lion to use actors. 2021-10-23 19:37:04 +02:00
map.cpp Replaced sprite[] in some smaller functions 2021-10-19 21:49:02 +02:00
menu.cpp - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
move.cpp - IgniteSprite 2021-10-25 23:15:59 +02:00
movie.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
mummy.cpp - bullet.cpp, enemy pointer. 2021-10-25 23:07:42 +02:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - parameter cleanup of BuildBullet. 2021-10-25 23:09:01 +02:00
osdcmds.cpp - refactor Set to use actors. 2021-10-25 19:02:44 +02:00
player.cpp - refactored Anim to use actors. 2021-10-24 21:50:03 +02:00
player.h - Exhumed: some inlines for upcoming actor refactoring. 2021-10-17 15:21:29 +02:00
queen.cpp - parameter cleanup of BuildBullet. 2021-10-25 23:09:01 +02:00
ra.cpp - converted Ra. 2021-10-25 21:19:32 +02:00
ramses.cpp - quick replacement of some sprite[] accesses. 2021-10-22 22:05:02 +02:00
random.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rat.cpp - refactor the rat to use actors. 2021-10-23 21:57:13 +02:00
rex.cpp - refactor rex to use actors. 2021-10-24 10:59:45 +02:00
roach.cpp - refactor Roach to use actors. 2021-10-24 12:11:33 +02:00
runlist.cpp - fixed radial damage for actors. 2021-10-22 23:57:46 +02:00
save.cpp - refactor Set to use actors. 2021-10-25 19:02:44 +02:00
scorp.cpp - refactor scorpion to use actors. 2021-10-24 12:22:32 +02:00
sequence.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
sequence.h - Exhumed: some inlines for upcoming actor refactoring. 2021-10-17 15:21:29 +02:00
set.cpp - bullet.cpp, enemy pointer. 2021-10-25 23:07:42 +02:00
snake.cpp - converted the snake 2021-10-25 21:09:33 +02:00
sound.cpp - converted the snake 2021-10-25 21:09:33 +02:00
sound.h - Exhumed: some inlines for upcoming actor refactoring. 2021-10-17 15:21:29 +02:00
spider.cpp - refactor the spider to use actors. 2021-10-24 13:06:41 +02:00
status.cpp - removed the native implementation od Exhumed's status bar. 2021-05-15 10:25:39 +02:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
trigdat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - converted the snake 2021-10-25 21:09:33 +02:00
view.h - Consolidate all game interpolation code into inline functions. 2021-04-11 16:45:35 +10:00
wasp.cpp - BuildSplash and BuildExplosion. 2021-10-24 19:18:11 +02:00