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94a37dfcdc
Unfortunately this had to be done in the base class so that we can still maintain the walls in a global array. The tradeoffs of better abstractions would be far too costly here than the added 16 bytes to the wall struct. |
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build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |