..
console
menu
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
music
nodebuilder
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
rendering
- fixed culling of mirrored voxels for real this time.
2021-12-15 21:19:42 +01:00
textures
- fixed camera textures breaking in SW when restarting a level.
2021-12-02 21:40:43 +01:00
automap.cpp
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
automap.h
binaryangle.h
- Clamp the return value in PitchToHoriz()
between the range of an INT32 value, and fix some math in the PitchToBAM()
and BAMToPitch()
inlines.
2021-12-07 19:59:30 +11:00
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
ct_chat.cpp
d_net.cpp
d_net.h
d_protocol.cpp
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
d_protocol.h
d_ticcmd.h
defparser.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
g_mapinfo.cpp
g_mapinfo.h
gameconfigfile.cpp
- Added Raze-specific application data search path for macOS.
2021-12-15 21:30:46 +01:00
gameconfigfile.h
gamecontrol.cpp
gamecontrol.h
gamecvars.cpp
- Make a number of CVARs in gamecvars.cpp
saved as part of the global config.
2021-12-07 19:59:26 +11:00
gamecvars.h
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
gamefuncs.cpp
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
gamefuncs.h
gamehud.cpp
gamehud.h
gameinput.cpp
gameinput.h
gamestruct.h
gi.cpp
gi.h
initfs.cpp
inputstate.cpp
- replaced vec2_t with FVector2.
2021-12-14 10:07:06 +01:00
inputstate.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
interpolate.cpp
interpolate.h
intvec.h
- replaced vec2_t with FVector2.
2021-12-14 10:07:06 +01:00
iterators.h
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
mainloop.cpp
maphack.cpp
mapinfo.cpp
mapinfo.h
maploader.cpp
- extended walltype to directly manage Blood's XWALL.
2021-12-25 21:28:47 +01:00
mathutil.cpp
mathutil.h
ns.h
- extended walltype to directly manage Blood's XWALL.
2021-12-25 21:28:47 +01:00
packet.h
palette.cpp
palette.h
precache.cpp
precache.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
razefont.cpp
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
razefont.h
rts.cpp
rts.h
savegamehelp.cpp
- extended walltype to directly manage Blood's XWALL.
2021-12-25 21:28:47 +01:00
savegamehelp.h
scancodes.h
screenjob.cpp
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
screenjob_.h
screenshot.cpp
searchpaths.cpp
- removed compat.h entirely, all that was left was redundant #includes.
2021-12-14 12:27:41 +01:00
secrets.cpp
secrets.h
sectorgeometry.cpp
- fixed triangulation via node builder for sectors with invalid walls.
2021-12-12 00:23:35 +01:00
sectorgeometry.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
statusbar2.cpp
uiinput.h
version.h
- moved xsprite into DBloodActor and save all relevant parts of DBloodActor.
2021-12-25 21:28:37 +01:00
zcompile.cpp