..
doc
Lunatic: fix build and linking. DONT_BUILD.
2015-01-19 00:11:25 +00:00
m32
test
CON: always return non-negative values from 'clipmove' and related.
2015-01-04 18:44:58 +00:00
util
lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.
2014-06-01 20:50:14 +00:00
bcarray.lua
Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
2014-01-05 14:06:14 +00:00
bcheck.lua
Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
2013-12-31 11:51:55 +00:00
bitar.lua
con_lang.lua
Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
2015-01-25 12:16:58 +00:00
control.lua
CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.
2015-01-17 00:28:49 +00:00
defs.ilua
Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
2015-01-25 12:16:58 +00:00
defs_common.lua
LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
2014-11-07 22:07:07 +00:00
defs_m32.ilua
Lunatic: add 'engine' module, currently allowing to create custom shade tables.
2013-12-31 11:52:00 +00:00
dis_x64.lua
dis_x86.lua
dump.lua
A couple of minor changes.
2013-09-05 17:37:44 +00:00
dynsymlist
CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.
2015-01-17 00:28:49 +00:00
dynsymlist_m32
LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
2014-11-07 22:07:07 +00:00
engine.lua
lunatic/test/shadexfog.lua: add function create_brightpass_trans().
2014-05-22 11:17:51 +00:00
engine_maptext.lua
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
fs.lua
Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
2013-12-01 18:28:02 +00:00
listglobals.sh
lunacon.lua
CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.
2015-01-17 00:28:49 +00:00
lunatic_game.c
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
lunatic_game.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
lunatic_m32.c
Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
2013-10-16 19:43:06 +00:00
lunatic_m32.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
profdemo.lua
randgen.lua
Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
2014-10-30 21:44:22 +00:00
savegame.lua
LunaCON: implement NORESET flag for gamevars.
2013-11-08 18:08:37 +00:00
stat.lua
strict.lua
test.lua
Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
2014-03-15 14:10:50 +00:00
v.lua
A couple of minor changes.
2013-09-05 17:37:44 +00:00
xmath.lua
Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
2013-09-13 20:23:54 +00:00