mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
Lunatic: fix build and linking. DONT_BUILD.
- t{sector,wall}type are simply typedef'd to the non-t versions - make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are multiple definitions of these functions) - update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just downloaded git-svn-id: https://svn.eduke32.com/eduke32@4937 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
621b52aec5
commit
038a9f8eb6
6 changed files with 38 additions and 22 deletions
|
@ -308,15 +308,19 @@ enum {
|
|||
SPR_ALIGN_MASK = 32+16,
|
||||
};
|
||||
|
||||
#if !defined NEW_MAP_FORMAT
|
||||
#include "buildtypes.h"
|
||||
#define UNTRACKED_STRUCTS
|
||||
#undef buildtypes_h__
|
||||
#include "buildtypes.h"
|
||||
#undef UNTRACKED_STRUCTS
|
||||
#endif
|
||||
|
||||
#ifdef NEW_MAP_FORMAT
|
||||
//////////////////// Lunatic new-generation map format ////////////////////
|
||||
|
||||
#include "buildtypes.h"
|
||||
|
||||
// 44 bytes
|
||||
typedef struct
|
||||
{
|
||||
|
@ -505,6 +509,10 @@ static inline void inplace_vx_tweak_wall(walltypevx *vxwal, int32_t yaxp)
|
|||
|
||||
typedef sectortypevx sectortype;
|
||||
typedef walltypevx walltype;
|
||||
|
||||
typedef sectortype tsectortype;
|
||||
typedef walltype twalltype;
|
||||
typedef spritetype tspritetype;
|
||||
//////////////////// END Lunatic new-generation map format ////////////////
|
||||
#else
|
||||
typedef sectortypev7 sectortype;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#undef SPRITETYPE
|
||||
|
||||
#ifdef UNTRACKED_STRUCTS
|
||||
|
||||
#pragma push_macro("Tracker")
|
||||
#undef Tracker
|
||||
#define Tracker(tracker, type) type
|
||||
|
@ -128,4 +129,5 @@ typedef struct
|
|||
#ifdef UNTRACKED_STRUCTS
|
||||
#pragma pop_macro("Tracker")
|
||||
#endif
|
||||
|
||||
#endif // buildtypes_h__
|
||||
|
|
|
@ -209,21 +209,21 @@
|
|||
#ifndef DISABLE_INLINING
|
||||
# define EXTERN_INLINE static inline
|
||||
# define EXTERN_INLINE_HEADER static inline
|
||||
# ifndef FORCE_INLINE
|
||||
# ifdef _MSC_VER // Visual Studio
|
||||
# define FORCE_INLINE static __forceinline
|
||||
# else
|
||||
# ifdef __GNUC__
|
||||
# define FORCE_INLINE static inline __attribute__((always_inline))
|
||||
# else
|
||||
# define FORCE_INLINE static inline
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
#else
|
||||
# define EXTERN_INLINE __fastcall
|
||||
# define EXTERN_INLINE_HEADER extern __fastcall
|
||||
# define FORCE_INLINE
|
||||
#endif
|
||||
|
||||
#ifndef FORCE_INLINE
|
||||
# ifdef _MSC_VER // Visual Studio
|
||||
# define FORCE_INLINE static __forceinline
|
||||
# else
|
||||
# ifdef __GNUC__
|
||||
# define FORCE_INLINE static inline __attribute__((always_inline))
|
||||
# else
|
||||
# define FORCE_INLINE static inline
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if !defined DEBUG_MAIN_ARRAYS
|
||||
|
|
|
@ -5736,7 +5736,7 @@ int32_t VM_CheckSquished2(int32_t i, int32_t snum)
|
|||
vm.g_i = i;
|
||||
vm.g_sp = &sprite[i];
|
||||
vm.g_p = snum;
|
||||
vm.g_pp = &g_player[snum].ps;
|
||||
vm.g_pp = g_player[snum].ps;
|
||||
|
||||
return VM_CheckSquished();
|
||||
}
|
||||
|
|
|
@ -1004,15 +1004,13 @@ void Gv_ResetSystemDefaults(void)
|
|||
{
|
||||
// call many times...
|
||||
#if !defined LUNATIC
|
||||
int32_t i;
|
||||
int32_t j;
|
||||
char aszBuf[64];
|
||||
|
||||
//AddLog("ResetWeaponDefaults");
|
||||
|
||||
for (j=MAXPLAYERS-1; j>=0; j--)
|
||||
for (int j=MAXPLAYERS-1; j>=0; j--)
|
||||
{
|
||||
for (i=MAX_WEAPONS-1; i>=0; i--)
|
||||
for (int i=MAX_WEAPONS-1; i>=0; i--)
|
||||
{
|
||||
Bsprintf(aszBuf,"WEAPON%d_CLIP",i);
|
||||
aplWeaponClip[i][j]=Gv_GetVarByLabel(aszBuf,0, -1, j);
|
||||
|
@ -1075,10 +1073,12 @@ void Gv_ResetSystemDefaults(void)
|
|||
g_iActorVarID=Gv_GetVarIndex("actorvar");
|
||||
#endif
|
||||
|
||||
for (i = 0; i <= MAXTILES - 1; i++)
|
||||
for (int i = 0; i <= MAXTILES - 1; i++)
|
||||
Bmemcpy(&ProjectileData[i], &g_tile[i].defproj, sizeof(projectile_t));
|
||||
|
||||
#ifndef LUNATIC
|
||||
int i;
|
||||
|
||||
// hackhackhackhackhack
|
||||
if (i = hash_find(&h_arrays, "tilesizx"), i >= 0)
|
||||
{
|
||||
|
@ -1487,13 +1487,19 @@ static void Gv_AddSystemVars(void)
|
|||
|
||||
void Gv_Init(void)
|
||||
{
|
||||
#if !defined LUNATIC
|
||||
// already initialized
|
||||
if (aGameVars[0].dwFlags)
|
||||
return;
|
||||
|
||||
#if !defined LUNATIC
|
||||
Gv_Clear();
|
||||
#else
|
||||
static int32_t inited=0;
|
||||
if (inited)
|
||||
return;
|
||||
inited = 1;
|
||||
#endif
|
||||
|
||||
// Set up weapon defaults, g_playerWeapon[][].
|
||||
Gv_AddSystemVars();
|
||||
#if !defined LUNATIC
|
||||
|
|
|
@ -17,7 +17,7 @@ index 57a18fb..88e8a60 100644
|
|||
+++ b/makefile
|
||||
@@ -1,5 +1,8 @@
|
||||
LIBNAME = lpeg
|
||||
-LUADIR = /usr/include/lua5.1/
|
||||
-LUADIR = ../lua/
|
||||
+# Linux example:
|
||||
+LUADIR = /usr/local/include/luajit-2.0
|
||||
+# Windows example (from MSYS bash):
|
||||
|
@ -41,10 +41,10 @@ index 57a18fb..88e8a60 100644
|
|||
+# 3. Build static lib (for EDuke32/Lunatic)
|
||||
+# $ PIC='' make liblpeg.a
|
||||
|
||||
-CFLAGS = $(CWARNS) $(COPT) -ansi -I$(LUADIR) -fPIC
|
||||
-CFLAGS = $(CWARNS) $(COPT) -std=c99 -I$(LUADIR) -fPIC
|
||||
+PIC ?= -fPIC
|
||||
+
|
||||
+CFLAGS = $(CWARNS) $(COPT) -ansi -I$(LUADIR) $(PIC)
|
||||
+CFLAGS = $(CWARNS) $(COPT) -std=c99 -I$(LUADIR) $(PIC)
|
||||
CC = gcc
|
||||
|
||||
FILES = lpvm.o lpcap.o lptree.o lpcode.o lpprint.o
|
||||
|
|
Loading…
Reference in a new issue