raze/source/games/sw/src
Christoph Oelckers ddcee4ecbf - split up g_visibility into two variables.
This is preparation for experimenting with the weapon flashes that can be quite annoying with how they brighten distant parts of the level far more than nearby parts.
2022-01-11 00:12:32 +01:00
..
_polymost.cpp - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
actor.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
ai.cpp Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code." 2022-01-02 17:35:12 +01:00
ai.h - SW: Eliminated ANIMATORp typedef. 2022-01-01 09:09:41 +11:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - SW: added a double deletion guard to KillBreakSprite. 2022-01-03 12:28:25 +01:00
break.h - eliminated walltype aliases. 2021-12-31 15:41:39 +01:00
bunny.cpp Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code." 2022-01-02 17:35:12 +01:00
cache.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
cheats.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
colormap.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
coolie.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
copysect.cpp - replaced SECTOR_OBJECTp 2021-12-31 15:50:44 +01:00
d_menu.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
eel.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
game.cpp - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
game.h - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
girlninj.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
goro.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
hornet.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
input.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
interpso.cpp - SW: Replace SECTOR_OBJECT zmid with pmid.Z calls and eliminate pmid union. 2022-01-01 09:34:30 +11:00
interpso.h - replaced SECTOR_OBJECTp 2021-12-31 15:50:44 +01:00
inv.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
inv.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jsector.cpp - renamed testnewrenderer CVAR. 2022-01-07 12:49:41 +01:00
jsector.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code." 2022-01-02 17:35:12 +01:00
lava.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
light.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
light.h - SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2). 2021-12-30 09:58:45 +01:00
lists.h - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
mclip.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
mclip.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - SW: Eliminated ANIMATORp typedef. 2022-01-01 09:09:41 +11:00
miscactr.cpp Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code." 2022-01-02 17:35:12 +01:00
morph.cpp - SW: Replace SECTOR_OBJECT ymid with pmid.Y calls. 2022-01-01 09:33:30 +11:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
network.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
network.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
ninja.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
osdcmds.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
panel.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - removed the error messages in GetOverlapSector(2). 2022-01-05 09:23:30 +01:00
player.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
predict.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
quake.cpp - SW: Fix all GCC warning: suggest parentheses around assignment used as truth value [-Wparentheses] warnings. 2022-01-01 20:49:31 +11:00
ripper.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
ripper2.cpp - fixed bad target check for Ripper2's jump attack 2022-01-01 18:25:18 +01:00
rooms.cpp - renamed testnewrenderer CVAR. 2022-01-07 12:49:41 +01:00
rotator.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
save.cpp - SW: Replace SECTOR_OBJECT zmid with pmid.Z calls and eliminate pmid union. 2022-01-01 09:34:30 +11:00
saveable.cpp - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
scrip2.cpp - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sector.cpp Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code." 2022-01-02 17:35:12 +01:00
sector.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
serp.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
skel.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
skull.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
slidor.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
sounds.cpp - SW: Replace SECTOR_OBJECT ymid with pmid.Y calls. 2022-01-01 09:33:30 +11:00
sounds.h - SW: Eliminated Voc3D_Flags typedef. 2022-01-01 08:36:56 +11:00
spike.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
sprite.cpp - fixed sprting of non-translucent sprites. 2022-01-08 21:18:18 +01:00
sprite.h eliminated STATEp 2021-12-31 16:00:14 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
swactor.h - deleted ClearContent functions from actor classes. 2021-12-30 09:58:47 +01:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
track.cpp Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code." 2022-01-02 17:35:12 +01:00
vator.cpp Revert "- removed Interp_Sprite_Z." 2022-01-01 19:50:30 +01:00
vis.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
wallmove.cpp - replaced SECTOR_OBJECTp 2021-12-31 15:50:44 +01:00
warp.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
weapon.cpp - SW: fixed wrong actor being checked in ContinueHitscan. 2022-01-04 12:42:46 +01:00
weapon.h - SW: Eliminated ANIMATORp typedef. 2022-01-01 09:09:41 +11:00
zilla.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
zombie.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00