raze/source/platform/win32
Christoph Oelckers e4caea2f95 - set default for mouse control to DirectInput.
This simply works a lot better than Raw Input and causes far less problems.
Ironic considering that it's the deprecated method...
2019-12-30 23:55:57 +01:00
..
afxres.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
base_sysfb.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
base_sysfb.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
game_icon.ico - fixed the setup. 2019-09-23 01:28:18 +02:00
gameres.rc - renamed the project to "Raze". 2019-12-28 14:10:25 +01:00
gl_sysfb.cpp - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00
gl_sysfb.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
hardware.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
hardware.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_crash.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_dijoy.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_findfile.h - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
i_input.cpp - fixed Blood music and movie playback. 2019-12-25 01:10:13 +01:00
i_input.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_keyboard.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
i_main.cpp - fixed extended quote management. 2019-12-25 17:13:36 +01:00
i_mouse.cpp - set default for mouse control to DirectInput. 2019-12-30 23:55:57 +01:00
i_rawps2.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
i_specialpaths.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
i_system.cpp - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
i_system.h - more leaks plugged, plus rerouting exception messages to the log window. 2019-12-24 16:30:33 +01:00
i_xinput.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
manifest.game.xml - fixed the setup. 2019-09-23 01:28:18 +02:00
resource.h - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
st_start.cpp - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
st_start_util.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
wglext.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32basevideo.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32basevideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32glvideo.cpp - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
win32glvideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32vulkanvideo.cpp - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
win32vulkanvideo.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
winres.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
zutil.natvis - gave .natvis file a neutral name. 2019-12-27 13:39:30 +01:00