..
actor.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
actor.h
- game starts again.
2019-10-26 13:16:32 +02:00
ai.cpp
Refactor:
2019-10-22 17:49:59 +02:00
ai.h
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aibat.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aibat.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aibeast.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aibeast.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiboneel.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aiboneel.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiburn.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
aiburn.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicaleb.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aicaleb.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicerber.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aicerber.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicult.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aicult.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aigarg.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aigarg.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aighost.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aighost.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aigilbst.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aigilbst.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihand.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aihand.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihound.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aihound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiinnoc.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiinnoc.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aipod.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aipod.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
airat.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
airat.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aispid.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aispid.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aitchern.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aitchern.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiunicult.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aiunicult.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aizomba.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aizomba.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aizombf.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aizombf.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
asound.cpp
- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
2019-10-31 00:50:45 +01:00
asound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
barf.cpp
- various initialization related changes
2019-11-01 09:30:28 +01:00
barf.h
RFS parser wip
2019-09-23 01:30:05 +02:00
blood.cpp
- various initialization related changes
2019-11-01 09:30:28 +01:00
blood.h
- moved the command line parser out of the game frontends.
2019-10-28 22:19:50 +01:00
callback.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
callback.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
choke.cpp
Refactor:
2019-10-22 17:49:59 +02:00
choke.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
common.cpp
- various initialization related changes
2019-11-01 09:30:28 +01:00
common_game.h
- a bit more cleanup in app_init.
2019-11-01 08:24:10 +01:00
config.cpp
- various initialization related changes
2019-11-01 09:30:28 +01:00
config.h
- various initialization related changes
2019-11-01 09:30:28 +01:00
controls.cpp
- fix compilation
2019-10-28 17:50:08 +01:00
controls.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
credits.cpp
WIP
2019-10-28 01:12:31 +01:00
credits.h
- fixed compilation.
2019-10-21 19:36:54 +02:00
db.cpp
- various initialization related changes
2019-11-01 09:30:28 +01:00
db.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
demo.cpp
- various initialization related changes
2019-11-01 09:30:28 +01:00
demo.h
- refactored most of the remaining calls to kopen4load
2019-10-21 17:16:08 +02:00
dude.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
dude.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
endgame.cpp
Refactor:
2019-10-22 17:49:59 +02:00
endgame.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
eventq.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
eventq.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
fire.cpp
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
fire.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
fx.cpp
randomize ejecting brass and shell angle on the ground ( #230 )
2019-10-26 10:35:15 +02:00
fx.h
randomize ejecting brass and shell angle on the ground ( #230 )
2019-10-26 10:35:15 +02:00
gamemenu.cpp
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
gamemenu.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gameutil.cpp
feature: show player names ( #234 )
2019-10-27 22:24:30 +01:00
gameutil.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
getopt.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
getopt.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gib.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
gib.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
globals.cpp
- a bit more cleanup in app_init.
2019-11-01 08:24:10 +01:00
globals.h
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
inifile.cpp
- refactored most of the remaining calls to kopen4load
2019-10-21 17:16:08 +02:00
inifile.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
iob.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
iob.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
levels.cpp
- refactoring of music CVARs
2019-10-22 02:01:05 +02:00
levels.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
loadsave.cpp
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
loadsave.h
- refactored most of the remaining calls to kopen4load
2019-10-21 17:16:08 +02:00
macros.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
map2d.cpp
Refactor:
2019-10-22 17:49:59 +02:00
map2d.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
menu.cpp
Fix the game on non-Windows ( #240 )
2019-10-30 18:54:56 +01:00
menu.h
Fix F8 ( #207 )
2019-10-07 00:10:03 +02:00
menus.h
- consolidate the 3 instances of input.cpp.
2019-10-28 18:32:05 +01:00
messages.cpp
- simplified the button state maintenance
2019-10-28 07:00:31 +01:00
messages.h
- Added names for statnums
2019-10-08 22:27:45 +02:00
mirrors.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
mirrors.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
misc.cpp
RFS parser wip
2019-09-23 01:30:05 +02:00
misc.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
network.cpp
- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
2019-11-01 07:26:49 +01:00
network.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
osdcmd.cpp
- cleaned out some chunks of unused or useless code, most importantly the Build cache which was only used by the sound code for permanently loading the data into memory.
2019-10-30 21:51:04 +01:00
osdcmds.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
player.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
player.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
pqueue.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qav.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qav.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qheap.cpp
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
qheap.h
Use C++ heap for resource manager
2019-09-21 11:41:25 +02:00
replace.cpp
- merged playing_blood and bloodhack variables because they did the same thing.
2019-10-11 00:34:27 +02:00
replace.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
resource.cpp
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
resource.h
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
screen.cpp
- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
2019-10-31 00:50:45 +01:00
screen.h
- Config work almost done.
2019-10-27 13:40:24 +01:00
screentext.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screentext.h
- fixed compilation for NBlood update.
2019-10-19 20:48:59 +02:00
sectorfx.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
sectorfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
seq.cpp
fix cultist respawn time ( #220 )
2019-10-16 20:40:34 +02:00
seq.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
sfx.cpp
- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
2019-10-31 00:50:45 +01:00
sfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
sound.cpp
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
sound.h
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
startwin.game.cpp
- Config work almost done.
2019-10-27 13:40:24 +01:00
tile.cpp
- merged most of Blood's resource manager into the file system
2019-10-31 17:13:48 +01:00
tile.h
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
trig.cpp
- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
2019-10-31 00:50:45 +01:00
trig.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
triggers.cpp
Commented system message in OperateSprite()
2019-10-26 10:35:14 +02:00
triggers.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
view.cpp
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
view.h
- refactored r_fpslimit
2019-10-23 17:07:29 +02:00
warp.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
warp.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
weapon.cpp
Add gModernMap guard
2019-10-27 16:54:24 +01:00
weapon.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00