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b6ad64ee54
- Added QAV scene player (playing user animation instead of weapon) - Added trigger event intiator for sprites (WIP and experimental) # Conflicts: # source/blood/src/actor.h # source/blood/src/player.h
59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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BEGIN_BLD_NS
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void sleeveStopBouncing(spritetype* pSprite);
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enum CALLBACK_ID {
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kCallbackNone = -1,
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kCallbackFXFlameLick = 0,
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kCallbackRemove = 1,
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kCallbackFXFlareBurst = 2,
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kCallbackFXFlareSpark = 3,
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kCallbackFXFlareSparkLite = 4,
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kCallbackFXZombieSpurt = 5,
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kCallbackFXBloodSpurt = 6,
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kCallbackFXArcSpark = 7,
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kCallbackFXDynPuff = 8,
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kCallbackRespawn = 9,
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kCallbackPlayerBubble = 10,
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kCallbackEnemeyBubble = 11,
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kCallbackCounterCheck = 12,
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kCallbackFinishHim = 13,
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kCallbackFXBloodBits = 14,
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kCallbackFXTeslaAlt = 15,
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kCallbackFXBouncingSleeve = 16,
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kCallbackReturnFlag = 17,
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kCallbackFXPodBloodSpray = 18,
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kCallbackFXPodBloodSplat = 19,
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kCallbackLeechStateTimer = 20,
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kCallbackDropVoodoo = 21, // unused
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kCallbackMissileBurst = 22, // by NoOne
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kCallbackMissileSpriteBlock = 23, // by NoOne
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kCallbackMax,
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};
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extern void (*gCallback[kCallbackMax])(int);
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END_BLD_NS
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