raze/source
Christoph Oelckers 8c01c363a9 - replaced remaining access to sprite[] and xsprite[] in processed code.
# Conflicts:
#	source/games/blood/src/actor.cpp

# Conflicts:
#	source/games/blood/src/actor.cpp

# Conflicts:
#	source/games/blood/src/actor.cpp
2021-08-23 19:13:28 +02:00
..
build - Build: Change MAXSPRITESONSCREEN from constant of 2560 to 1/4 of MAXSPRITES. 2021-07-25 15:38:51 +10:00
common - give TMap a proper move constructor and assignment operator. 2021-08-23 19:05:31 +02:00
core - Blood: Add mechanism to be able to force QAV interpolation based on picnum for testing purposes and not for end-user usage. 2021-08-23 20:54:30 +10:00
games - replaced remaining access to sprite[] and xsprite[] in processed code. 2021-08-23 19:13:28 +02:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - added detection of Steam's Powerslave on macOS 2021-07-31 12:51:21 +03:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00