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console
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- Use the new isSWALL() wrapper everywhere.
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2021-07-11 12:40:01 +10:00 |
menu
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- Rename DeferedStartGame() to DeferredStartGame() .
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2021-07-20 18:43:17 +10:00 |
music
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
nodebuilder
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- don't let the triangulator choke on empty sectors.
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2021-05-23 17:19:01 +02:00 |
rendering
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- Check for maps with bad setup of their wall lists.
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2021-07-06 10:29:24 +02:00 |
textures
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- Duke/RR: Call Bowling lane reset code only when playing RR.
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2021-07-25 12:43:03 +02:00 |
automap.cpp
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- Use the new isSWALL() wrapper everywhere.
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2021-07-11 12:40:01 +10:00 |
automap.h
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- Automap: Put in framework to interpolate automap player.
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2021-01-02 18:23:01 +11:00 |
binaryangle.h
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- Blood: Extend 99508e6f15 to find picnum of previous frame in all previous frame's tile indices if the current frame's tile index doesn't match.
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2021-07-29 19:23:00 +10:00 |
cheathandler.cpp
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- fixed bad operator grouping in cheat code.
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2021-07-25 17:17:29 +02:00 |
cheathandler.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheats.cpp
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- flag SW's cutscenes as 'boss death only'.
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2021-08-13 22:25:13 +02:00 |
cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
ct_chat.cpp
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- quote argument for sending cheats from the chat editor.
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2021-07-25 12:48:27 +02:00 |
d_net.cpp
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_net.h
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
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- d_protocol: Change horz/avel pack/unpacking from long to float.
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2020-10-09 16:18:28 +11:00 |
d_protocol.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
defparser.cpp
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- Add support for first and last keyword for defineqav parser when process interpolate ignore block.
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2021-08-23 15:34:30 +10:00 |
g_mapinfo.cpp
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
g_mapinfo.h
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- summary screens, too.
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2021-05-02 12:28:32 +02:00 |
gameconfigfile.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- changed palette lookup to consider the remapping of color 0 to 255.
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2021-08-14 10:26:04 +02:00 |
gamecontrol.h
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- flag SW's cutscenes as 'boss death only'.
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2021-08-13 22:25:13 +02:00 |
gamecvars.cpp
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- Blood: Add mechanism to be able to force QAV interpolation based on picnum for testing purposes and not for end-user usage.
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2021-08-23 20:54:30 +10:00 |
gamecvars.h
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- Blood: Add mechanism to be able to force QAV interpolation based on picnum for testing purposes and not for end-user usage.
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2021-08-23 20:54:30 +10:00 |
gamefuncs.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
gamefuncs.h
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- Allow ticrate to be specified to timer code, while still defaulting to GameTicRate . Move out I_GetBuildTime() from common code to gamefuncs.h as part of this.
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2021-08-05 14:52:55 +10:00 |
gamehud.cpp
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gamehud.h
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gameinput.cpp
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- Allow ticker to lock input to player's angle and horizon without having to force use of synchronised input.
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2021-07-18 19:25:41 +10:00 |
gameinput.h
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- Allow ticker to lock input to player's angle and horizon without having to force use of synchronised input.
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2021-07-18 19:25:41 +10:00 |
gamestruct.h
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- Blood: Implement defineqav DEF parser with hookup to game-side code.
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2021-08-23 09:00:47 +10:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
inputstate.cpp
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- Use the new isSWALL() wrapper everywhere.
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2021-07-11 12:40:01 +10:00 |
inputstate.h
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- generalized the special key handling for skipping cutscenes.
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2021-04-20 15:01:26 +02:00 |
interpolate.cpp
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- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
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2021-04-03 10:26:02 +02:00 |
interpolate.h
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- moved setsectinterpolate/clearsectinterpolate into the backend.
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2021-01-04 10:37:14 +01:00 |
intvec.h
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- fixed interpolation issues with sector objects in SW.
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2021-03-29 09:25:26 +02:00 |
iterators.h
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fixed undefined end of list behavior of iterators
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2020-10-18 12:14:05 +02:00 |
mainloop.cpp
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- Ensure g_nextskill is used everywhere so that setting skill for next level works properly.
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2021-07-20 18:51:34 +10:00 |
maphack.cpp
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- workaround to allow playing SW's Last Warrior mod in one go.
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2021-07-26 00:58:00 +02:00 |
mapinfo.cpp
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- workaround to allow playing SW's Last Warrior mod in one go.
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2021-07-26 00:58:00 +02:00 |
mapinfo.h
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- flag SW's cutscenes as 'boss death only'.
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2021-08-13 22:25:13 +02:00 |
maploader.cpp
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- validate 'nextsector' fields on walls.
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2021-07-27 22:12:29 +02:00 |
mathutil.cpp
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- Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant.
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2021-07-10 22:08:48 +10:00 |
mathutil.h
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- SW: Increase precision of x/y coordinates where possible.
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2020-08-18 18:26:04 +10:00 |
ns.h
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- took all script exports out of the namespaces.
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2020-10-10 10:11:22 +02:00 |
packet.h
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- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e .
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2020-11-07 17:53:11 +11:00 |
palette.cpp
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- layout adjustments for localized texts.
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2021-05-31 21:20:31 +02:00 |
palette.h
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- seems I missed a bit...
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2021-04-21 18:34:34 +02:00 |
precache.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
precache.h
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- migrated RR's cutscene definitions.
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2021-05-02 13:12:24 +02:00 |
quotemgr.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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- Use the new isSWALL() wrapper everywhere.
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2021-07-11 12:40:01 +10:00 |
raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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- Blood: add a dummy sound entry at index 0.
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2021-04-12 00:31:36 +02:00 |
raze_sound.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
razefont.cpp
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Fix so small font is displayed correctly
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2021-06-20 16:34:26 +02:00 |
razefont.h
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- reorganized loading of textures.
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2021-06-01 11:05:26 +02:00 |
rts.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- Exhumed: fix animation stopping for inventory torch item.
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2021-05-16 20:25:56 +02:00 |
savegamehelp.h
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- Exhumed: moved nPlayerItem into PlayerList
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2021-05-15 10:25:37 +02:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- flag SW's cutscenes as 'boss death only'.
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2021-08-13 22:25:13 +02:00 |
screenjob_.h
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
screenshot.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
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- Make naming of multiplayer episode exclusion stuff from d0e6a7ea29 more generic and exclude invalid episodes from "Duke It Out in DC", "Duke Nuclear Winter" and "Duke Caribbean".
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2021-07-19 12:24:47 +10:00 |
secrets.cpp
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
secrets.h
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
sectorgeometry.cpp
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- avoid calling the node builder to triangulate degenerate sectors.
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2021-08-14 09:48:05 +02:00 |
sectorgeometry.h
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- use ZDoom's node builder for triangulating sectors that fail the simple approach.
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2021-04-03 12:44:30 +02:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
statusbar.h
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- removed all leftover parts of the native status bars.
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2021-05-16 10:35:33 +02:00 |
statusbar2.cpp
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- Use isRR() in more places.
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2021-07-11 12:40:46 +10:00 |
uiinput.h
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
version.h
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- depth bias fixes.
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2021-06-09 00:47:13 +02:00 |
zcompile.cpp
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |