raze/polymer/eduke32/build/src
helixhorned 89bbfcbdea Miscellaneous cleanup, still with the same suspects...
- in mdloadskin() and gloadtile_hi(), use new function check_nonpow2()
  (bit-twiddling) instead of loop
- Replace a couple of missed literals with CACHEAD_* enum labels

git-svn-id: https://svn.eduke32.com/eduke32@4488 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:19 +00:00
..
misc MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC). 2014-02-10 10:59:42 +00:00
tmp Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
util Replace various GL rendering related literal flags with enum labels. 2014-05-28 22:40:16 +00:00
a-c.c Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND. 2014-02-08 14:37:41 +00:00
a.masm Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this. 2012-09-30 14:40:42 +00:00
a.nasm a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords. 2013-11-16 18:47:11 +00:00
a.wasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
a64.yasm Add WIP x86_64 assembly texture mapping routines. 2013-09-21 13:37:31 +00:00
baselayer.c Replace some constants with preprocessor macros. 2014-05-17 12:36:40 +00:00
build.c Mapster32: in e.g. F5 "next free tag" display, note object w/ greatest tag. 2014-05-06 22:15:19 +00:00
cache1d.c Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND. 2014-02-08 14:37:41 +00:00
compat.c Fix 64-bit MSVC builds. DONT_BUILD. 2014-02-11 07:17:45 +00:00
config.c Mapster32: don't read some variables from mapster32.cfg redundant since r4344. 2014-05-03 15:39:24 +00:00
crc32.c Rather trivial changes in engine.c and crc32.c. 2012-03-22 22:48:06 +00:00
defs.c In 'tilefromtexture' DEF token, fix specifying -1 xoffset or yoffset. 2014-03-29 21:48:44 +00:00
dxtfilter.c Fix texcache 2014-02-22 01:27:03 +00:00
dynamicgtk.c Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
engine.c engine.c: instead of fogpal post-tweaks (last 2 commits), normalize by numshades-1. 2014-05-01 16:55:48 +00:00
engine_oldmap.h Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
engine_priv.h engine.c: clean up scansector(). 2014-04-21 17:00:54 +00:00
glbuild.c Very minor changes after an investigation into the possibility of Polymost on Wii. 2014-02-10 10:56:14 +00:00
gtkbits.c git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
hightile.c Fix warnings that appear if big-endian || USE_OPENGL=0. 2013-01-08 06:17:10 +00:00
kplib.c Widespread use of ARRAY_SIZE macro. 2014-03-22 09:25:15 +00:00
lunatic.c Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
lz4.c Replace QuickLZ with LZ4. 2014-02-10 10:55:49 +00:00
lzwnew.c Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
mdsprite.c Miscellaneous cleanup, still with the same suspects... 2014-05-28 22:40:19 +00:00
mingw_main.c Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c. 2013-10-06 07:49:26 +00:00
mutex.c Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes. 2014-04-17 19:58:07 +00:00
osd.c OSD scaling fixes (mostly) 2014-04-13 03:19:50 +00:00
osxbits.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.c Factor out commonly occuring hictinting[]-accessing code into three functions. 2014-05-28 22:40:17 +00:00
polymost.c Miscellaneous cleanup, still with the same suspects... 2014-05-28 22:40:19 +00:00
pragmas.c Adapt x86 GCC assembly copybufreverse() to x86_64 and enable unconditionally. 2014-03-05 21:12:58 +00:00
rawinput.c SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console". 2014-01-27 10:30:25 +00:00
scriptfile.c a couple more trivial tweaks 2012-01-10 23:45:34 +00:00
sdlayer.c sdlayer.c: for Windows, switch keyboard layout to/from US on init/uninit. 2014-05-24 15:27:53 +00:00
sdlkeytrans.c SDL2: fix quote and pause keys. 2013-10-16 19:43:07 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startosx.editor.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.editor.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
texcache.c Miscellaneous cleanup, still with the same suspects... 2014-05-28 22:40:19 +00:00
textfont.c textfont.c: make TAB character display blank. 2013-11-04 22:56:06 +00:00
winbits.c Widespread use of ARRAY_SIZE macro. 2014-03-22 09:25:15 +00:00
winlayer.c Widespread use of ARRAY_SIZE macro. 2014-03-22 09:25:15 +00:00
xxhash.c Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use. 2014-03-22 09:26:39 +00:00