raze/source/sw/src/osdcmds.cpp
2020-04-12 08:30:40 +02:00

294 lines
7.2 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
Modified by Raze developers and contributors
This file was part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "osdcmds.h"
#include "ns.h"
#include "build.h"
#include "keys.h"
#include "names2.h"
#include "panel.h"
#include "game.h"
#include "mytypes.h"
#include "text.h"
#include "gamecontrol.h"
#include "gstrings.h"
#include "common.h"
#include "core/2d/v_text.h"
#include "cheats.h"
#include "demo.h" // g_firstDemoFile[]
#include "menus.h"
#include "mapinfo.h"
BEGIN_SW_NS
char boardfilename[BMAX_PATH] = {0};
struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat = { -1, 0, 0 };
static int osdcmd_map(CCmdFuncPtr parm)
{
if (parm->numparms != 1)
{
return OSDCMD_SHOWHELP;
}
FString mapname = parm->parms[0];
if (!fileSystem.Lookup(mapname, "MAP"))
{
Printf(OSD_ERROR "map: file \"%s\" not found.\n", mapname.GetChars());
return OSDCMD_OK;
}
// Check if the map is already defined.
for (int i = 0; i < 32; i++)
{
if (mapList[i].labelName.CompareNoCase(mapname) == 0)
{
FStringf cheatcode("swtrek%02d", i);
WarpCheat(Player, cheatcode);
return OSDCMD_OK;
}
}
return OSDCMD_OK;
}
static int osdcmd_activatecheat(CCmdFuncPtr parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
memset(MessageInputString, '\0', sizeof(MessageInputString));
strcpy(MessageInputString, parm->parms[0]);
CheatInput();
return OSDCMD_OK;
}
static int osdcmd_god(CCmdFuncPtr UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
GodCheat(Player, "swgod");
return OSDCMD_OK;
}
static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
ClipCheat(Player, "swghost");
return OSDCMD_OK;
}
int osdcmd_restartmap(CCmdFuncPtr UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
RestartCheat(Player, "swstart");
return OSDCMD_OK;
}
int osdcmd_levelwarp(CCmdFuncPtr parm)
{
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
char cheatcode[9] = "swtrek##";
for (int i = 0; i < 2; i++)
cheatcode[6+i] = parm->parms[0][i];
WarpCheat(Player, cheatcode);
return OSDCMD_OK;
}
#if 0
static int osdcmd_spawn(CCmdFuncPtr parm)
{
int32_t picnum = 0;
uint16_t cstat=0;
char pal=0;
int16_t ang=0;
int16_t set=0, idx;
vec3_t vect;
if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
{
Printf("spawn: Can't spawn sprites in multiplayer games or demos\n");
return OSDCMD_OK;
}
switch (parm->numparms)
{
case 7: // x,y,z
vect.x = Batol(parm->parms[4]);
vect.y = Batol(parm->parms[5]);
vect.z = Batol(parm->parms[6]);
set |= 8;
fallthrough__;
case 4: // ang
ang = Batol(parm->parms[3]) & 2047;
set |= 4;
fallthrough__;
case 3: // cstat
cstat = (uint16_t)Batol(parm->parms[2]);
set |= 2;
fallthrough__;
case 2: // pal
pal = (uint8_t)Batol(parm->parms[1]);
set |= 1;
fallthrough__;
case 1: // tile number
if (isdigit(parm->parms[0][0]))
{
picnum = Batol(parm->parms[0]);
}
else
{
int32_t i;
int32_t j;
for (j=0; j<2; j++)
{
for (i=0; i<g_labelCnt; i++)
{
if ((j == 0 && !Bstrcmp(label+(i<<6), parm->parms[0])) ||
(j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])))
{
picnum = labelcode[i];
break;
}
}
if (i < g_labelCnt)
break;
}
if (i==g_labelCnt)
{
Printf("spawn: Invalid tile label given\n");
return OSDCMD_OK;
}
}
if ((uint32_t)picnum >= MAXUSERTILES)
{
Printf("spawn: Invalid tile number\n");
return OSDCMD_OK;
}
break;
default:
return OSDCMD_SHOWHELP;
}
idx = A_Spawn(g_player[myconnectindex].ps->i, picnum);
if (set & 1) sprite[idx].pal = (uint8_t)pal;
if (set & 2) sprite[idx].cstat = (int16_t)cstat;
if (set & 4) sprite[idx].ang = ang;
if (set & 8)
{
if (setsprite(idx, &vect) < 0)
{
Printf("spawn: Sprite can't be spawned into null space\n");
A_DeleteSprite(idx);
}
}
return OSDCMD_OK;
}
#endif
static int osdcmd_give(CCmdFuncPtr parm)
{
int32_t i;
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
if (!Bstrcasecmp(parm->parms[0], "all"))
{
ItemCheat(Player, "swgimme");
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "health"))
{
HealCheat(Player, "swmedic");
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "weapons"))
{
WeaponCheat(Player, "swguns");
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "ammo"))
{
AmmoCheat(Player, "");
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "armor"))
{
ArmorCheat(Player, ""); // this cheat did not exist before
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "keys"))
{
KeysCheat(Player, "swkeys");
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "inventory"))
{
InventoryCheat(Player, ""); // this cheat did not exist before
return OSDCMD_OK;
}
return OSDCMD_SHOWHELP;
}
int32_t registerosdcommands(void)
{
C_RegisterFunction("map","map <mapfile>: loads the given map", osdcmd_map);
C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
C_RegisterFunction("activatecheat","activatecheat <string>: activates a classic cheat code", osdcmd_activatecheat);
C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
C_RegisterFunction("levelwarp", "levelwarp <num>: warp to level", osdcmd_levelwarp);
C_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
// C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
return 0;
}
END_SW_NS