mirror of
https://github.com/DrBeef/Raze.git
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294 lines
7.2 KiB
C++
294 lines
7.2 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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Modified by Raze developers and contributors
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This file was part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "osdcmds.h"
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#include "ns.h"
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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#include "mytypes.h"
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#include "text.h"
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#include "gamecontrol.h"
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#include "gstrings.h"
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#include "common.h"
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#include "core/2d/v_text.h"
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#include "cheats.h"
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#include "demo.h" // g_firstDemoFile[]
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#include "menus.h"
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#include "mapinfo.h"
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BEGIN_SW_NS
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char boardfilename[BMAX_PATH] = {0};
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struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat = { -1, 0, 0 };
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static int osdcmd_map(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1)
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{
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return OSDCMD_SHOWHELP;
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}
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FString mapname = parm->parms[0];
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if (!fileSystem.Lookup(mapname, "MAP"))
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{
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Printf(OSD_ERROR "map: file \"%s\" not found.\n", mapname.GetChars());
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return OSDCMD_OK;
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}
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// Check if the map is already defined.
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for (int i = 0; i < 32; i++)
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{
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if (mapList[i].labelName.CompareNoCase(mapname) == 0)
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{
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FStringf cheatcode("swtrek%02d", i);
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WarpCheat(Player, cheatcode);
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return OSDCMD_OK;
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}
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}
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return OSDCMD_OK;
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}
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static int osdcmd_activatecheat(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1)
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return OSDCMD_SHOWHELP;
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memset(MessageInputString, '\0', sizeof(MessageInputString));
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strcpy(MessageInputString, parm->parms[0]);
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CheatInput();
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return OSDCMD_OK;
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}
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static int osdcmd_god(CCmdFuncPtr UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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GodCheat(Player, "swgod");
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return OSDCMD_OK;
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}
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static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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ClipCheat(Player, "swghost");
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return OSDCMD_OK;
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}
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int osdcmd_restartmap(CCmdFuncPtr UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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RestartCheat(Player, "swstart");
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return OSDCMD_OK;
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}
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int osdcmd_levelwarp(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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char cheatcode[9] = "swtrek##";
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for (int i = 0; i < 2; i++)
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cheatcode[6+i] = parm->parms[0][i];
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WarpCheat(Player, cheatcode);
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return OSDCMD_OK;
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}
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#if 0
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static int osdcmd_spawn(CCmdFuncPtr parm)
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{
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int32_t picnum = 0;
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uint16_t cstat=0;
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char pal=0;
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int16_t ang=0;
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int16_t set=0, idx;
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vec3_t vect;
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if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
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{
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Printf("spawn: Can't spawn sprites in multiplayer games or demos\n");
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return OSDCMD_OK;
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}
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switch (parm->numparms)
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{
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case 7: // x,y,z
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vect.x = Batol(parm->parms[4]);
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vect.y = Batol(parm->parms[5]);
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vect.z = Batol(parm->parms[6]);
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set |= 8;
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fallthrough__;
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case 4: // ang
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ang = Batol(parm->parms[3]) & 2047;
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set |= 4;
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fallthrough__;
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case 3: // cstat
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cstat = (uint16_t)Batol(parm->parms[2]);
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set |= 2;
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fallthrough__;
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case 2: // pal
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pal = (uint8_t)Batol(parm->parms[1]);
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set |= 1;
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fallthrough__;
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case 1: // tile number
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if (isdigit(parm->parms[0][0]))
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{
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picnum = Batol(parm->parms[0]);
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}
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else
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{
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int32_t i;
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int32_t j;
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for (j=0; j<2; j++)
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{
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for (i=0; i<g_labelCnt; i++)
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{
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if ((j == 0 && !Bstrcmp(label+(i<<6), parm->parms[0])) ||
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(j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])))
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{
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picnum = labelcode[i];
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break;
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}
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}
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if (i < g_labelCnt)
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break;
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}
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if (i==g_labelCnt)
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{
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Printf("spawn: Invalid tile label given\n");
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return OSDCMD_OK;
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}
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}
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if ((uint32_t)picnum >= MAXUSERTILES)
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{
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Printf("spawn: Invalid tile number\n");
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return OSDCMD_OK;
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}
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break;
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default:
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return OSDCMD_SHOWHELP;
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}
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idx = A_Spawn(g_player[myconnectindex].ps->i, picnum);
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if (set & 1) sprite[idx].pal = (uint8_t)pal;
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if (set & 2) sprite[idx].cstat = (int16_t)cstat;
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if (set & 4) sprite[idx].ang = ang;
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if (set & 8)
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{
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if (setsprite(idx, &vect) < 0)
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{
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Printf("spawn: Sprite can't be spawned into null space\n");
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A_DeleteSprite(idx);
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}
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}
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return OSDCMD_OK;
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}
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#endif
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static int osdcmd_give(CCmdFuncPtr parm)
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{
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int32_t i;
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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if (!Bstrcasecmp(parm->parms[0], "all"))
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{
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ItemCheat(Player, "swgimme");
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "health"))
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{
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HealCheat(Player, "swmedic");
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "weapons"))
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{
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WeaponCheat(Player, "swguns");
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "ammo"))
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{
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AmmoCheat(Player, "");
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "armor"))
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{
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ArmorCheat(Player, ""); // this cheat did not exist before
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "keys"))
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{
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KeysCheat(Player, "swkeys");
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "inventory"))
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{
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InventoryCheat(Player, ""); // this cheat did not exist before
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return OSDCMD_OK;
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}
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return OSDCMD_SHOWHELP;
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}
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int32_t registerosdcommands(void)
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{
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C_RegisterFunction("map","map <mapfile>: loads the given map", osdcmd_map);
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C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
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C_RegisterFunction("activatecheat","activatecheat <string>: activates a classic cheat code", osdcmd_activatecheat);
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C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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C_RegisterFunction("levelwarp", "levelwarp <num>: warp to level", osdcmd_levelwarp);
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C_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
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// C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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return 0;
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}
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END_SW_NS
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