raze/source/sw/src
NY00123 890a737152 SW: Add the oangdiff field to USER struct as suggested by Hendricks,
and use it in MovePoints. This will be used for interpolating
the angles of sprites carried by SOs soon.
2020-05-21 18:47:37 +02:00
..
actor.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
actor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ai.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
ai.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
anim.cpp - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
anim.h - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
border.cpp - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
bots.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
break.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
break.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
bunny.cpp SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f 2020-05-20 14:43:03 +02:00
cache.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
cache.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
cheats.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
cheats.h - complete the "give" commands for Shadow Warrior 2020-01-23 12:56:19 -05:00
colormap.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
colormap.h - palette code cleanup 2020-04-13 23:58:44 +02:00
common.cpp - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
common_game.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave 2019-12-25 19:24:55 +01:00
conpic.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
console.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
coolg.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
coolie.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
copysect.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs 2019-11-27 18:04:01 +01:00
d_menu.cpp - changed some menu related names to match GZDoom. 2020-04-12 08:30:40 +02:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
demo.cpp SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
demo.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
digi.h - SW compiles. 2019-10-09 19:58:09 +02:00
draw.cpp SW: Interpolate the player's bob_z, based on suggestion by Striker. 2020-05-21 18:47:37 +02:00
eel.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
game.cpp SW - Hopefully a better way to decide if getinput should call 2020-05-21 18:47:37 +02:00
game.h SW: Add the oangdiff field to USER struct as suggested by Hendricks, 2020-05-21 18:47:37 +02:00
gamedefs.h - consolidated the 4 sets of mouse and joystick configuration variables. 2019-10-26 21:50:49 +02:00
girlninj.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
goro.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
hornet.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
interp.cpp SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
interp.h SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
interpsh.cpp SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
inv.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
inv.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
jnames.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jplayer.cpp SW: Rename q16avel -> q16angvel and q16horz -> q16aimvel. 2020-05-20 14:43:03 +02:00
jsector.cpp sw/src/jsector.cpp:JS_DrawCameras: Make camera oscilation 2020-05-21 18:47:37 +02:00
jsector.h SW: Fixes and cleanups following backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
jtags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jweapon.cpp SW: Revert commented out horiz->q16horiz renames in DSPRINTF strings 2020-05-20 14:43:03 +02:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
lava.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
menus.h - fixed keybinding and mouse cursor display. 2019-12-05 21:39:02 +01:00
mfile.h - fixed a few issues and added some savegame debug code for Shadow Warrior. 2020-01-05 18:49:19 +01:00
miscactr.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
morph.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
mytypes.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
names2.h SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
network.cpp sw/src/network.cpp: Fix waitforeverybody in Master/Slave 2020-05-21 18:47:37 +02:00
network.h Use pragma pack in sw/src/network.h instead of the locally defined 2020-05-20 14:43:03 +02:00
ninja.cpp SW: Refinements for Q16.16 implementation. 2020-05-20 14:43:03 +02:00
ninja.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
osdcmds.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
osdcmds.h - oops, missing files 2020-01-23 07:13:20 -05:00
pal.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
panel.cpp Minor SW cleanup: Have a single declaration of 2020-05-21 18:47:37 +02:00
panel.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
parse.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp SW: Interpolate the player's bob_z, based on suggestion by Striker. 2020-05-21 18:47:37 +02:00
player.h Revert "SW: Improve main game loop." 2020-05-20 14:43:03 +02:00
predict.cpp Minor SW cleanup: Have a single declaration of 2020-05-21 18:47:37 +02:00
quake.cpp Minor SW cleanup: Have a single declaration of 2020-05-21 18:47:37 +02:00
quake.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
reserve.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
ripper.cpp SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f 2020-05-20 14:43:03 +02:00
ripper2.cpp SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f 2020-05-20 14:43:03 +02:00
rooms.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
rotator.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
save.cpp SW change breaking compatibility with existing saved games: 2020-05-20 14:43:03 +02:00
saveable.cpp - Shadow Warrior fixes 2020-01-22 22:49:51 +01:00
saveable.h SW: Fix saves 2019-11-29 00:48:16 +01:00
savedef.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scrip2.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
sector.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
sector.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
serp.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
settings.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
skel.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
skull.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
slidor.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
slidor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
sounds.cpp SW: Refinements for Q16.16 implementation. 2020-05-20 14:43:03 +02:00
sounds.h - SW sound refactoring complete, not tested yet. 2019-12-18 22:13:19 +01:00
spike.cpp SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
sprite.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
sprite.h - same for inventory pickup messages. 2019-12-09 19:00:30 +01:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
sw_strs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
swcvar.cpp - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
swcvar.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
sync.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
tags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
text.cpp SW: Mark function parameters as unused in cases we can't easily change 2020-03-07 19:48:14 +01:00
text.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
track.cpp SW: Add the oangdiff field to USER struct as suggested by Hendricks, 2020-05-21 18:47:37 +02:00
track.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
trigger.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vator.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
vis.cpp Minor SW cleanup: Have a single declaration of 2020-05-21 18:47:37 +02:00
vis.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
wallmove.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
warp.cpp SW: Fix assertions and OOB so that the player can noclip OOB 2019-12-03 17:32:48 +01:00
warp.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
weapon.cpp SW: Interpolate sector objects in non-demo, single player games. 2020-05-20 14:43:03 +02:00
weapon.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
zilla.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
zombie.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00