raze/source/common/sound
2020-02-22 17:23:23 +01:00
..
backend - pause all game sounds while the menu or console are open and marked SW's UI sounds as such. 2020-02-16 20:08:04 +01:00
thirdparty - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
s_environment.cpp - reverb testing code 2020-02-02 20:29:43 +01:00
s_sound.cpp - fixed undefined behavior with unpositioned but attenuated sounds. 2020-02-22 17:23:23 +01:00
s_soundinternal.h - sound backend update. 2020-02-09 13:26:51 +01:00