raze/source/common
Christoph Oelckers 88b6661395 - hooked up GZDoom's JSON serializer.
It's time to build a better savegame format and also to replace SJSON with something easier to work with.
2020-02-22 18:41:24 +01:00
..
2d - fixed drawing of a single character 2020-02-02 15:00:51 +02:00
console - pause all game sounds while the menu or console are open and marked SW's UI sounds as such. 2020-02-16 20:08:04 +01:00
filesystem - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
fonts - added more EDuke credits. 2020-02-02 20:29:43 +01:00
input - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menu - fixed hitbox for menu sliders. 2020-02-18 21:05:46 +01:00
music - ported music start fix from GZDoom. 2020-02-22 16:12:40 +01:00
rendering - re-enabled depth clamping. 2020-02-21 21:36:42 +01:00
sound - fixed undefined behavior with unpositioned but attenuated sounds. 2020-02-22 17:23:23 +01:00
textures - properly define the BasePalette wrapper. 2020-02-02 07:58:05 +01:00
utility - hooked up GZDoom's JSON serializer. 2020-02-22 18:41:24 +01:00
animlib.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
animlib.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
compositesaveame.h - fixed incomplete reset of savegame state. 2020-01-07 18:53:16 +01:00
compositesavegame.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
gameconfigfile.cpp - this is a good stopping point for now, again... 2020-01-11 10:02:44 -05:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - use a command line switch to set Duke compatibility 2020-02-13 16:09:27 +01:00
gamecontrol.h - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
gamecvars.cpp - workaround for cl_autoaim not being set anymore. 2020-02-16 21:31:29 +01:00
gamecvars.h - removed in_mousedeadzone CVAR. 2020-01-29 21:51:57 +01:00
i_specialpaths.h - getting rid of std::filesystem, part one. 2020-01-03 14:19:52 +01:00
initfs.cpp - added autodetection for Cryptic Passage and Route 66 add-ons in their originally (messed up) form. 2020-02-01 21:12:09 +01:00
inputstate.cpp - removed in_mousedeadzone CVAR. 2020-01-29 21:51:57 +01:00
inputstate.h - don't let joystick/controller axis events register as a keypress for screen advancing. 2020-01-05 10:36:52 +01:00
mapinfo.h - fixed incorrect name for last RR map. 2020-01-08 18:58:36 +01:00
ns.h Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
rts.cpp - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
rts.h - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
savegamehelp.cpp - unified saved games path handling for all platforms 2020-02-06 12:04:51 +01:00
savegamehelp.h - moved Exhumed's engine state save code into the common part. 2020-01-21 19:22:38 +01:00
screenshot.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
searchpaths.cpp - proper detection for SW Redux. 2020-02-22 14:57:43 +01:00
secrets.cpp - initialize the secret hint system for each level. 2020-02-22 08:57:18 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
serializer.cpp - hooked up GZDoom's JSON serializer. 2020-02-22 18:41:24 +01:00
serializer.h - hooked up GZDoom's JSON serializer. 2020-02-22 18:41:24 +01:00
st_start.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
statistics.cpp - fixed level names in statistics printout. 2020-02-21 21:36:42 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h 0.4.5 2020-02-16 21:38:49 +01:00