raze/polymer/eduke32/source/jmact/animlib.c
helixhorned 5ad385c043 Split r3159..r3161, part 10: add explicit casts to *alloc return values.
NOTE: changes such as these are best viewed with something like
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git-svn-id: https://svn.eduke32.com/eduke32@3176 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:29 +00:00

342 lines
12 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "animlib.h"
//****************************************************************************
//
// LOCALS
//
//****************************************************************************
# pragma pack(push,1)
/* structure declarations for deluxe animate large page files, doesn't
need to be in the header because there are no exposed functions
that use any of this directly */
typedef struct lpfileheaderstruct
{
uint32_t id; /* 4 uint8_tacter ID == "LPF " */
uint16_t maxLps; /* max # largePages allowed. 256 FOR NOW. */
uint16_t nLps; /* # largePages in this file. */
uint32_t nRecords; /* # records in this file. 65534 is current limit + ring */
uint16_t maxRecsPerLp; /* # records permitted in an lp. 256 FOR NOW. */
uint16_t lpfTableOffset; /* Absolute Seek position of lpfTable. 1280 FOR NOW. */
uint32_t contentType; /* 4 character ID == "ANIM" */
uint16_t width; /* Width of screen in pixels. */
uint16_t height; /* Height of screen in pixels. */
uint8_t variant; /* 0==ANIM. */
uint8_t version; /* 0==frame rate in 18/sec, 1= 70/sec */
uint8_t hasLastDelta; /* 1==Last record is a delta from last-to-first frame. */
uint8_t lastDeltaValid; /* 0==Ignore ring frame. */
uint8_t pixelType; /* 0==256 color. */
uint8_t CompressionType; /* 1==(RunSkipDump) Only one used FOR NOW. */
uint8_t otherRecsPerFrm; /* 0 FOR NOW. */
uint8_t bitmaptype; /* 1==320x200, 256-color. Only one implemented so far. */
uint8_t recordTypes[32]; /* Not yet implemented. */
uint32_t nFrames; /* Number of actual frames in the file, includes ring frame. */
uint16_t framesPerSecond; /* Number of frames to play per second. */
uint16_t pad2[29]; /* 58 bytes of filler to round up to 128 bytes total. */
}
lpfileheader; /* (comments from original source) */
// this is the format of a large page structure
typedef struct
{
uint16_t baseRecord; // Number of first record in this large page.
uint16_t nRecords; // Number of records in lp.
// bit 15 of "nRecords" == "has continuation from previous lp".
// bit 14 of "nRecords" == "final record continues on next lp".
uint16_t nBytes; // Total number of bytes of contents, excluding header.
} lp_descriptor;
#pragma pack(pop)
#define IMAGEBUFFERSIZE 0x10000
typedef struct
{
uint16_t framecount; // current frame of anim
lpfileheader * lpheader; // file header will be loaded into this structure
lp_descriptor * LpArray; // arrays of large page structs used to find frames
uint16_t curlpnum; // initialize to an invalid Large page number
lp_descriptor * curlp; // header of large page currently in memory
uint16_t * thepage; // buffer where current large page is loaded
uint8_t imagebuffer[IMAGEBUFFERSIZE]; // buffer where anim frame is decoded
uint8_t * buffer;
uint8_t pal[768];
int32_t currentframe;
} anim_t;
static anim_t * anim = NULL;
//****************************************************************************
//
// findpage ()
// - return the large page number a given frame resides in
//
//****************************************************************************
static inline uint16_t findpage(uint16_t framenumber)
{
// curlpnum is initialized to 0xffff, obviously
uint16_t i = (uint16_t)(anim->curlpnum & ~0xffff);
int32_t j = 0;
if (framenumber < anim->currentframe)
i = 0, j++;
// this scans the last used page and higher first and then scans the
// previously accessed pages afterwards if it doesn't find anything
do
{
for (; i<anim->lpheader->nLps; i++)
if (anim->LpArray[i].baseRecord <= framenumber &&
anim->LpArray[i].baseRecord + anim->LpArray[i].nRecords > framenumber)
return i;
if (!j && i == anim->lpheader->nLps)
{
// handle out of order pages... I don't think any Duke .ANM files
// have them, but they're part of the file spec
i = 0, j++;
continue;
}
}
while (0);
return i;
}
//****************************************************************************
//
// loadpage ()
// - seek out and set pointers to the large page specified
//
//****************************************************************************
static inline void loadpage(uint16_t pagenumber, uint16_t **pagepointer)
{
if (anim->curlpnum == pagenumber)
return;
anim->curlp = &anim->LpArray[(anim->curlpnum = pagenumber)];
*pagepointer = (uint16_t *)(anim->buffer + 0xb00 + (pagenumber*IMAGEBUFFERSIZE) +
sizeof(lp_descriptor) + sizeof(uint16_t));
}
//****************************************************************************
//
// decodeframe ()
// - I found this less obfuscated version of the .ANM "decompressor",
// (c) 1998 "Jari Komppa aka Sol/Trauma". This code is public domain
// but has been mostly rewritten by me.
//
// - As a side note, it looks like this format came about in 1989 and
// never went anywhere after that, and appears to have been the format
// used by Electronic Arts' DeluxePaint Animation, which never made it
// past version 1.0.
//
//****************************************************************************
static void decodeframe(uint8_t * srcP, uint8_t * dstP)
{
do
{
int32_t count=*srcP++;
if (!count) /* Short RLE */
{
int32_t color = *(srcP+1);
count = *(uint8_t *)((srcP += sizeof(int16_t)) - sizeof(int16_t));
Bmemset((dstP += count) - count, color, count);
continue;
}
else if ((count & 0x80) == 0) /* Short copy */
{
Bmemcpy((dstP += count) - count, (srcP += count) - count, count);
continue;
}
else if ((count &= ~0x80) > 0) /* short skip */
{
dstP += count;
continue;
}
/* long op */
count = B_LITTLE16(*(uint16_t *)srcP);
srcP += sizeof(int16_t);
if (!count) /* stop sign */
return;
else if ((count & 0x8000) == 0) /* long skip */
{
dstP += count;
continue;
}
else if ((count &= ~0x8000) & 0x4000) /* long RLE */
{
int32_t color = *srcP++;
count &= ~0x4000;
Bmemset((dstP += count) - count, color, count);
continue;
}
/* long copy */
Bmemcpy((dstP += count) - count, (srcP += count) - count, count);
}
while (1);
}
//****************************************************************************
//
// renderframe ()
// - draw the frame sepcified from the large page in the buffer pointed to
//
//****************************************************************************
static void renderframe(uint16_t framenumber, uint16_t *pagepointer)
{
uint8_t *ppointer;
uint16_t offset = 0;
uint16_t frame = framenumber - anim->curlp->baseRecord;
while (frame--) offset += B_LITTLE16(pagepointer[frame]);
ppointer = (uint8_t *)(pagepointer) + anim->curlp->nRecords*2 + offset + 4;
if ((ppointer-4)[1])
ppointer += B_LITTLE16(((uint16_t *)(ppointer-4))[1]) + (B_LITTLE16(((uint16_t *)(ppointer-4))[1]) & 1);
decodeframe((uint8_t *)ppointer, (uint8_t *)anim->imagebuffer);
}
//****************************************************************************
//
// drawframe ()
// - high level frame draw routine
//
//****************************************************************************
static inline void drawframe(uint16_t framenumber)
{
loadpage(findpage(framenumber), &anim->thepage);
renderframe(framenumber, anim->thepage);
}
void ANIM_LoadAnim(char * buffer)
{
uint16_t i;
anim = (anim_t *)Brealloc(anim, sizeof(anim_t));
anim->curlpnum = 0xffff;
anim->currentframe = -1;
// this just modifies the data in-place instead of copying it elsewhere now
anim->lpheader = (lpfileheader *)(anim->buffer = (uint8_t *)buffer);
anim->lpheader->id = B_LITTLE32(anim->lpheader->id);
anim->lpheader->maxLps = B_LITTLE16(anim->lpheader->maxLps);
anim->lpheader->nLps = B_LITTLE16(anim->lpheader->nLps);
anim->lpheader->nRecords = B_LITTLE32(anim->lpheader->nRecords);
anim->lpheader->maxRecsPerLp = B_LITTLE16(anim->lpheader->maxRecsPerLp);
anim->lpheader->lpfTableOffset = B_LITTLE16(anim->lpheader->lpfTableOffset);
anim->lpheader->contentType = B_LITTLE32(anim->lpheader->contentType);
anim->lpheader->width = B_LITTLE16(anim->lpheader->width);
anim->lpheader->height = B_LITTLE16(anim->lpheader->height);
anim->lpheader->nFrames = B_LITTLE32(anim->lpheader->nFrames);
anim->lpheader->framesPerSecond = B_LITTLE16(anim->lpheader->framesPerSecond);
buffer += sizeof(lpfileheader)+128;
// load the color palette
for (i = 0; i < 768; i += 3)
{
anim->pal[i+2] = (*buffer++)>>2;
anim->pal[i+1] = (*buffer++)>>2;
anim->pal[i] = (*buffer++)>>2;
buffer++;
}
// set up large page descriptors
anim->LpArray = (lp_descriptor *)buffer;
// theoretically we should be able to play files with more than 256 frames now
// assuming the utilities to create them can make them that way
for (i = 0; i < anim->lpheader->nLps; i++)
{
anim->LpArray[i].baseRecord = B_LITTLE16(anim->LpArray[i].baseRecord);
anim->LpArray[i].nRecords = B_LITTLE16(anim->LpArray[i].nRecords);
anim->LpArray[i].nBytes = B_LITTLE16(anim->LpArray[i].nBytes);
}
}
void ANIM_FreeAnim(void)
{
if (anim != NULL)
{
Bfree(anim);
anim = NULL;
}
}
int32_t ANIM_NumFrames(void)
{
return anim->lpheader->nRecords;
}
uint8_t * ANIM_DrawFrame(int32_t framenumber)
{
int32_t cnt = anim->currentframe;
// handle first play and looping or rewinding
if (cnt < 0 || cnt > framenumber)
cnt = 0;
do drawframe(cnt++);
while (cnt < framenumber);
anim->currentframe = framenumber;
return anim->imagebuffer;
}
uint8_t * ANIM_GetPalette(void)
{
return anim->pal;
}