raze/polymer/eduke32
2012-11-18 00:07:44 +00:00
..
Apple
build Engine cleanup: factor out code getting bounds of sprites. 2012-11-17 19:46:50 +00:00
eobj
eobj_win
installer
obj
obj_win
psd
rsrc
samples splitscreen: tweak base palette application, remove resp. code from splitscr.con. 2012-08-22 22:49:27 +00:00
source Fix a keyboard scancode oversight I introduced with my changes last night, apparently caused crashes 2012-11-18 00:07:44 +00:00
Wii
Windows Fix mixed declarations and code in backtrace.c. 2012-11-05 02:50:12 +00:00
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcxproj Remove the xdelta3 files from the VS2010 project, too 2012-11-16 16:41:04 +00:00
eduke32.vcxproj.filters Remove the xdelta3 files from the VS2010 project, too 2012-11-16 16:41:04 +00:00
eduke32.vcxproj.user
GNU.TXT
m32help.hlp
MakeDistributions
Makefile Remove xdelta3 since it doesn't fit in with our current networking plans anymore 2012-11-16 15:40:28 +00:00
Makefile.common Split r3159..r3161, part 1: Makefile and MSVC project file changes. 2012-11-15 14:27:49 +00:00
Makefile.deps Remove xdelta3 since it doesn't fit in with our current networking plans anymore 2012-11-16 15:40:28 +00:00
Makefile.msvc Remove xdelta3 since it doesn't fit in with our current networking plans anymore 2012-11-16 15:40:28 +00:00
names.h
nedmalloc.dll Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
osxbuild.sh Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
SEHELP.HLP STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other. 2012-09-08 22:18:47 +00:00
STHELP.HLP STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other. 2012-09-08 22:18:47 +00:00
tiles.cfg
wiibuild.bat Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00