raze/source/games/sw/src
Christoph Oelckers 84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00
..
_polymost.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
actor.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
ai.cpp Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code." 2022-01-02 17:35:12 +01:00
ai.h - SW: Eliminated ANIMATORp typedef. 2022-01-01 09:09:41 +11:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
break.h - eliminated walltype aliases. 2021-12-31 15:41:39 +01:00
bunny.cpp Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code." 2022-01-02 17:35:12 +01:00
cache.cpp - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
cheats.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
colormap.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
coolie.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
copysect.cpp - replaced SECTOR_OBJECTp 2021-12-31 15:50:44 +01:00
d_menu.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - SW: fixed shadow positioning. 2022-05-29 23:04:36 +02:00
eel.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
game.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
game.h - SW: Remove some unnecessary ternaries in some inline bools and fix a few return types. 2022-05-30 20:51:53 +10:00
girlninj.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
goro.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
hornet.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
input.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
interpso.cpp - lower the value of MAXSO. 2022-02-15 22:18:25 +01:00
interpso.h - replaced SECTOR_OBJECTp 2021-12-31 15:50:44 +01:00
inv.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
inv.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jsector.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
jsector.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jtags.h
jweapon.cpp Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code." 2022-01-02 17:35:12 +01:00
lava.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
light.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
mclip.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
mclip.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - SW: Eliminated ANIMATORp typedef. 2022-01-01 09:09:41 +11:00
miscactr.cpp Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code." 2022-01-02 17:35:12 +01:00
morph.cpp - SW: Replace SECTOR_OBJECT ymid with pmid.Y calls. 2022-01-01 09:33:30 +11:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h
names2.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
network.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
network.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
ninja.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
osdcmds.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
panel.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - Remove multiple addadjustment()/settarget() overloads in favour of native binangle/fixedhoriz versions only. 2022-05-30 20:35:41 +10:00
player.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
predict.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
quake.cpp - SW: Fix all GCC warning: suggest parentheses around assignment used as truth value [-Wparentheses] warnings. 2022-01-01 20:49:31 +11:00
ripper.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
ripper2.cpp - fixed bad target check for Ripper2's jump attack 2022-01-01 18:25:18 +01:00
rooms.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
rotator.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
save.cpp - sky management rework. 2022-01-16 12:12:43 +01:00
saveable.cpp - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
scrip2.cpp - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sector.cpp - ported secret hack for WT's map 11 from SW Redux. 2022-06-01 12:22:59 +02:00
sector.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
serp.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
skel.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
skull.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
slidor.cpp - SW: floatify slidor.cpp 2022-02-15 22:18:27 +01:00
sounds.cpp - SW: Replace SECTOR_OBJECT ymid with pmid.Y calls. 2022-01-01 09:33:30 +11:00
sounds.h - SW: Eliminated Voc3D_Flags typedef. 2022-01-01 08:36:56 +11:00
spike.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
sprite.cpp - floatify SW's sector object rotation. 2022-02-15 22:18:25 +01:00
sprite.h eliminated STATEp 2021-12-31 16:00:14 +01:00
stag.h
sumo.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
swactor.h - manual merge of latest nnext update. 2022-05-11 08:31:58 +02:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
track.cpp - RR: cleaned up and floatified the mine cart code 2022-02-15 22:18:25 +01:00
vator.cpp Revert "- removed Interp_Sprite_Z." 2022-01-01 19:50:30 +01:00
vis.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
wallmove.cpp - floatify SW's sector object rotation. 2022-02-15 22:18:25 +01:00
warp.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
weapon.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
weapon.h - SW: Eliminated ANIMATORp typedef. 2022-01-01 09:09:41 +11:00
zilla.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
zombie.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00