.. |
actor.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
actor.h
|
- refactored Blood's AI callback interface to only use a single DBloodActor parameter.
|
2020-12-04 18:03:01 +01:00 |
ai.cpp
|
- changed parameter of aiNewState to DBloodActor
|
2020-12-04 18:03:01 +01:00 |
ai.h
|
- changed parameter of aiNewState to DBloodActor
|
2020-12-04 18:03:01 +01:00 |
aibat.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aibeast.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aiboneel.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aiburn.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aicaleb.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aicerber.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aicult.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aigarg.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aighost.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aigilbst.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aihand.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aihound.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aiinnoc.cpp
|
- changed parameter of aiNewState to DBloodActor
|
2020-12-04 18:03:01 +01:00 |
aipod.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
airat.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aispid.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aistate.h
|
- renamed more disasm stuff.
|
2020-11-21 20:10:45 +01:00 |
aitchern.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aiunicult.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aiunicult.h
|
- refactored Blood's AI callback interface to only use a single DBloodActor parameter.
|
2020-12-04 18:03:01 +01:00 |
aizomba.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
aizombf.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
animatesprite.cpp
|
- re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine.
|
2020-12-01 23:57:39 +01:00 |
asound.cpp
|
- Blood: Savegame fully transitioned to JSON
|
2020-11-23 09:53:58 +01:00 |
barf.cpp
|
- cleanup of the remaining homegrown Blood wrappers.
|
2020-10-11 14:30:44 +02:00 |
blood.cpp
|
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
|
2020-11-29 13:35:09 +01:00 |
blood.h
|
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
|
2020-11-29 13:35:09 +01:00 |
bloodactor.h
|
- refactored Blood's AI callback interface to only use a single DBloodActor parameter.
|
2020-12-04 18:03:01 +01:00 |
callback.cpp
|
- replaced approx 1/3 of all accesses to the tilesiz wrapper class.
|
2020-11-23 00:18:30 +01:00 |
callback.h
|
- Added tracking type of conditions. Generally conditions is still WIP.
|
2020-05-22 17:28:35 +02:00 |
choke.cpp
|
- even more renames
|
2020-11-22 12:48:42 +01:00 |
choke.h
|
- even more renames
|
2020-11-22 12:48:42 +01:00 |
common_game.h
|
- Blood: Savegame fully transitioned to JSON
|
2020-11-23 09:53:58 +01:00 |
controls.cpp
|
- wrap all checks of cl_syncinput in an inline function.
|
2020-11-30 23:40:16 +01:00 |
credits.cpp
|
- it compiles again (with lots of code commented out.)
|
2020-10-04 20:11:02 +02:00 |
d_menu.cpp
|
- drafted a DBloodActor to wrap the multitude of arrays (12 overall!) in which an actor is split up.
|
2020-12-04 18:03:01 +01:00 |
db.cpp
|
- drafted a DBloodActor to wrap the multitude of arrays (12 overall!) in which an actor is split up.
|
2020-12-04 18:03:01 +01:00 |
db.h
|
- use floats for wall panning offsets.
|
2020-11-26 18:32:35 +01:00 |
dude.cpp
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
dude.h
|
- More compact code for event redirection
|
2020-05-22 17:34:33 +02:00 |
endgame.cpp
|
- Blood: Savegame fully transitioned to JSON
|
2020-11-23 09:53:58 +01:00 |
endgame.h
|
- transitioned Blood to the new level change messaging system
|
2020-09-04 20:46:44 +02:00 |
eventq.cpp
|
- Blood: only trigger a secret if the hint system hasn't registered it.
|
2020-12-01 12:52:42 +01:00 |
eventq.h
|
- simplified the event management further and added a JSON serializer for it.
|
2020-11-21 15:09:38 +01:00 |
fire.cpp
|
- Blood: got rid of ThrowError.
|
2020-10-11 14:30:44 +02:00 |
fx.cpp
|
- renamed more disasm stuff.
|
2020-11-21 20:10:45 +01:00 |
fx.h
|
- renamed more disasm stuff.
|
2020-11-21 20:10:45 +01:00 |
gameutil.cpp
|
- use floats for wall panning offsets.
|
2020-11-26 18:32:35 +01:00 |
gameutil.h
|
- JSON serializer for actor.
|
2020-11-22 12:48:42 +01:00 |
gib.cpp
|
- more renames.
|
2020-11-22 12:48:42 +01:00 |
gib.h
|
- use a local bit array in Blood's precacher.
|
2020-09-08 19:18:11 +02:00 |
globals.cpp
|
- cleanup of the remaining homegrown Blood wrappers.
|
2020-10-11 14:30:44 +02:00 |
globals.h
|
- Blood: Removed most #defines.
|
2020-10-11 14:30:43 +02:00 |
hudsprites.cpp
|
- gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf() .
|
2020-11-26 16:37:37 +11:00 |
inifile.cpp
|
- cleanup of the remaining homegrown Blood wrappers.
|
2020-10-11 14:30:44 +02:00 |
inifile.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
levels.cpp
|
- Blood: Savegame fully transitioned to JSON
|
2020-11-23 09:53:58 +01:00 |
levels.h
|
- Blood: Savegame fully transitioned to JSON
|
2020-11-23 09:53:58 +01:00 |
loadsave.cpp
|
- fixed: Blood did not serialize its mirror data (which is also used for certain portals.)
|
2020-11-29 16:05:23 +01:00 |
messages.cpp
|
- Blood: Savegame fully transitioned to JSON
|
2020-11-23 09:53:58 +01:00 |
messages.h
|
- Blood: #define replacement
|
2020-10-11 14:30:43 +02:00 |
mirrors.cpp
|
- re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine.
|
2020-12-01 23:57:39 +01:00 |
misc.cpp
|
- Blood code cleanup
|
2020-09-01 19:49:05 +02:00 |
misc.h
|
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
|
2020-11-29 13:35:09 +01:00 |
namelist.h
|
- define console background for Blood.
|
2020-10-25 15:31:20 +01:00 |
nnexts.cpp
|
- changed parameter of aiNewState to DBloodActor
|
2020-12-04 18:03:01 +01:00 |
nnexts.h
|
- Blood: #define replacement
|
2020-10-11 14:30:43 +02:00 |
osdcmd.cpp
|
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
|
2020-11-29 13:35:09 +01:00 |
player.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
player.h
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
prediction.cpp
|
- Blood: Savegame fully transitioned to JSON
|
2020-11-23 09:53:58 +01:00 |
preload.cpp
|
- Blood: there's no need to store the loadsave handlers in local variables that never get used.
|
2020-10-11 14:30:40 +02:00 |
qav.cpp
|
- use static init for QAV callbacks.
|
2020-11-21 18:28:29 +01:00 |
qav.h
|
- use static init for QAV callbacks.
|
2020-11-21 18:28:29 +01:00 |
replace.cpp
|
- made palette loader part of the game interface.
|
2020-11-21 12:54:09 +01:00 |
sbar.cpp
|
- Blood: handle super secrets properly in the statistics display.
|
2020-11-26 07:48:34 +01:00 |
sectorfx.cpp
|
- made the new interpolation system work in Blood.
|
2020-11-26 18:32:35 +01:00 |
sectorfx.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
seq.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
seq.h
|
- Blood: cleanup and simplification of SEQ code.
|
2020-11-21 18:12:51 +01:00 |
seqcb.h
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
sfx.cpp
|
- Remove calcSinTableValue() inline function and clean up use of PI /fPI and BANG2RAD #defines.
|
2020-11-22 21:18:10 +01:00 |
sound.cpp
|
- more renames.
|
2020-11-22 12:48:42 +01:00 |
sound.h
|
- even more renames
|
2020-11-22 12:48:42 +01:00 |
tile.cpp
|
- connecting the dots for Blood's special tile features.
|
2020-09-15 01:27:24 +02:00 |
trig.cpp
|
- Blood: got rid of ThrowError.
|
2020-10-11 14:30:44 +02:00 |
triggers.cpp
|
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
|
2020-12-04 18:03:01 +01:00 |
triggers.h
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
view.cpp
|
- re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine.
|
2020-12-01 23:57:39 +01:00 |
view.h
|
- made the new interpolation system work in Blood.
|
2020-11-26 18:32:35 +01:00 |
warp.cpp
|
- made the new interpolation system work in Blood.
|
2020-11-26 18:32:35 +01:00 |
weapon.cpp
|
- cleanup on player CVAR use.
|
2020-11-29 13:22:04 +01:00 |