raze/source/common/rendering
Christoph Oelckers 62e9112133 - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
2019-12-26 14:04:53 +01:00
..
gl/system - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_load - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
i_video.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
r_videoscale.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
r_videoscale.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
v_framebuffer.cpp - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
v_video.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
v_video.h - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00