raze/source/build/src
Christoph Oelckers 78be8f866b - always use the containing sector's fog when rendering sprites.
This is for consistency, otherwise sprites with a palette translation would stand out. Also use shade dependent fog density instead of a single global value.
Currently this only has an effect in true color rendering mode.
2020-09-20 20:39:11 +02:00
..
clip.cpp
defs.cpp - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
engine.cpp - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
engine_oldmap.h
engine_priv.h
mdsprite.cpp - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
polymost.cpp - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
voxmodel.cpp - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00