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This is for consistency, otherwise sprites with a palette translation would stand out. Also use shade dependent fog density instead of a single global value. Currently this only has an effect in true color rendering mode. |
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.. | ||
clip.cpp | ||
defs.cpp | ||
engine.cpp | ||
engine_oldmap.h | ||
engine_priv.h | ||
mdsprite.cpp | ||
polymost.cpp | ||
voxmodel.cpp |