raze/source
Christoph Oelckers 78be8f866b - always use the containing sector's fog when rendering sprites.
This is for consistency, otherwise sprites with a palette translation would stand out. Also use shade dependent fog density instead of a single global value.
Currently this only has an effect in true color rendering mode.
2020-09-20 20:39:11 +02:00
..
blood - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
build - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
common - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
core - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
exhumed - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
games/duke - added widescreen titlepic for Duke Nukem 3D: 2020-09-17 23:20:50 +02:00
glbackend - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
libsmackerdec
platform
sw - SW: Implement cl_viewbob. 2020-09-20 18:25:16 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp
CMakeLists.txt - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp