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https://github.com/DrBeef/Raze.git
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0968a9d97e
- route menu sound calls through the delegate to better deal with differences between games.
92 lines
3.1 KiB
Text
92 lines
3.1 KiB
Text
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//-------------------------------------------------------------------------------------------
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//
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// Caption drawer
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//
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//-------------------------------------------------------------------------------------------
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class BloodMenuDelegate : RazeMenuDelegate
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{
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override int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
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let texid = TexMan.CheckForTexture("MENUBAR");
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let texsize = TexMan.GetScaledSize(texid);
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let fonth = font.GetGlyphHeight("A");
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if (drawit)
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{
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int width = font.StringWidth(title);
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if (texid.isValid())
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{
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double scalex = 1.; // Expand the box if the text is longer
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if (texsize.X - 10 < width) scalex = width / (texsize.X - 10);
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screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex);
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}
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screen.DrawText(font, Font.CR_UNDEFINED, 160 - width / 2, 20 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top);
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}
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double fx, fy, fw, fh;
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[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
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int h = texid.isValid()? texsize.Y : fonth;
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return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
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}
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override bool DrawSelector(ListMenuDescriptor desc)
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{
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return true; // do not draw any selector.
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}
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}
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//-------------------------------------------------------------------------------------------
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//
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// The dripping blood - partially native.
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//
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//-------------------------------------------------------------------------------------------
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class ListMenuItemBloodDripDrawer : ListMenuItem
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{
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void Init(ListMenuDescriptor desc)
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{
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Super.Init(0, 0);
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}
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native override void Draw(bool selected, ListMenuDescriptor desc);
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}
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//=============================================================================
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//
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// text item
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//
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//=============================================================================
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class ListMenuItemBloodTextItem : ListMenuItemTextItem
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{
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void Init(ListMenuDescriptor desc, String text, String hotkey, Name child, int param = 0)
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{
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Super.Init(desc, text, hotkey, child, param);
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}
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void InitDirect(double x, double y, int height, String hotkey, String text, Font font, int color, int color2, Name child, int param = 0)
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{
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Super.InitDirect(x, y, height, hotkey, text, font, color, color2, child, param);
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}
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override void Draw(bool selected, ListMenuDescriptor desc)
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{
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int shade = Selectable()? 32: 48;
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int pal = 5;
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let gamefont = generic_ui ? NewSmallFont : BigFont;
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int xpos = mXpos - gamefont.StringWidth(mText) / 2;
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int cr = generic_ui? Font.CR_GRAY : Font.CR_UNDEFINED;
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int trans = generic_ui? 0 : Translation.MakeID(Translation_Remap, pal);
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if (selected) shade = 32 - ((MSTime() * 120 / 1000) & 63);
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Screen.DrawText(gamefont, Font.CR_UNDEFINED, xpos+1, mYpos+1, mText, DTA_Color, 0xff000000, DTA_FullscreenScale, FSMode_Fit320x200);
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Screen.DrawText(gamefont, Font.CR_UNDEFINED, xpos, mYpos, mText, DTA_TranslationIndex, trans, DTA_Color, Build.shadeToLight(shade), DTA_FullscreenScale, FSMode_Fit320x200);
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}
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}
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