//------------------------------------------------------------------------------------------- // // Caption drawer // //------------------------------------------------------------------------------------------- class BloodMenuDelegate : RazeMenuDelegate { override int DrawCaption(String title, Font fnt, int y, bool drawit) { let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally. let texid = TexMan.CheckForTexture("MENUBAR"); let texsize = TexMan.GetScaledSize(texid); let fonth = font.GetGlyphHeight("A"); if (drawit) { int width = font.StringWidth(title); if (texid.isValid()) { double scalex = 1.; // Expand the box if the text is longer if (texsize.X - 10 < width) scalex = width / (texsize.X - 10); screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex); } screen.DrawText(font, Font.CR_UNDEFINED, 160 - width / 2, 20 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top); } double fx, fy, fw, fh; [fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top); int h = texid.isValid()? texsize.Y : fonth; return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels. } override bool DrawSelector(ListMenuDescriptor desc) { return true; // do not draw any selector. } } //------------------------------------------------------------------------------------------- // // The dripping blood - partially native. // //------------------------------------------------------------------------------------------- class ListMenuItemBloodDripDrawer : ListMenuItem { void Init(ListMenuDescriptor desc) { Super.Init(0, 0); } native override void Draw(bool selected, ListMenuDescriptor desc); } //============================================================================= // // text item // //============================================================================= class ListMenuItemBloodTextItem : ListMenuItemTextItem { void Init(ListMenuDescriptor desc, String text, String hotkey, Name child, int param = 0) { Super.Init(desc, text, hotkey, child, param); } void InitDirect(double x, double y, int height, String hotkey, String text, Font font, int color, int color2, Name child, int param = 0) { Super.InitDirect(x, y, height, hotkey, text, font, color, color2, child, param); } override void Draw(bool selected, ListMenuDescriptor desc) { int shade = Selectable()? 32: 48; int pal = 5; let gamefont = generic_ui ? NewSmallFont : BigFont; int xpos = mXpos - gamefont.StringWidth(mText) / 2; int cr = generic_ui? Font.CR_GRAY : Font.CR_UNDEFINED; int trans = generic_ui? 0 : Translation.MakeID(Translation_Remap, pal); if (selected) shade = 32 - ((MSTime() * 120 / 1000) & 63); Screen.DrawText(gamefont, Font.CR_UNDEFINED, xpos+1, mYpos+1, mText, DTA_Color, 0xff000000, DTA_FullscreenScale, FSMode_Fit320x200); Screen.DrawText(gamefont, Font.CR_UNDEFINED, xpos, mYpos, mText, DTA_TranslationIndex, trans, DTA_Color, Build.shadeToLight(shade), DTA_FullscreenScale, FSMode_Fit320x200); } }