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console
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- removed debug message.
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2022-01-04 17:18:24 +01:00 |
menu
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- floatified the user map display.
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2022-02-15 22:18:26 +01:00 |
music
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
r_data
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- pull cvar uniform fixes from gzdoom
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2022-02-09 07:26:59 -05:00 |
rendering
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- do not call tileUpdatePicnum for voxelized tsprites.
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2022-02-20 23:36:04 +01:00 |
textures
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- added a name to tilenum function so that we can define picnums by name in scripted actors.
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2022-01-24 00:24:47 +01:00 |
actorinfo.cpp
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- added all parts needed to implement the actor property parser.
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2022-01-23 13:03:39 +01:00 |
actorinfo.h
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- made DCoreActor's properties functional.
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2022-02-15 22:34:03 +01:00 |
actorlist.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
automap.cpp
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- store indices in sectionsPerSector.
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2022-02-20 23:11:04 +01:00 |
automap.h
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- MarkSectorSeen
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2021-12-26 23:09:48 +01:00 |
binaryangle.h
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- use float wall positions in portal code.
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2022-02-15 22:18:26 +01:00 |
cheathandler.cpp
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- fixed bad operator grouping in cheat code.
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2021-07-25 17:17:29 +02:00 |
cheathandler.h
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cheats.cpp
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- fixed map ccmd.
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2021-12-30 09:58:10 +01:00 |
cheats.h
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coreactor.h
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
ct_chat.cpp
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- use GPLv2 in all files dual-licensed with the Doom Source license.
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2022-01-02 12:42:54 +01:00 |
d_net.cpp
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- added all parts needed to implement the actor property parser.
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2022-01-23 13:03:39 +01:00 |
d_net.h
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d_protocol.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
d_protocol.h
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d_ticcmd.h
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defparser.cpp
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- added spawn number parser to .DEF.
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2022-01-26 23:53:05 +01:00 |
g_mapinfo.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
g_mapinfo.h
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gameconfigfile.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gameconfigfile.h
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gamecontrol.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
gamecontrol.h
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- added spawn number parser to .DEF.
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2022-01-26 23:53:05 +01:00 |
gamecvars.cpp
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- Make a number of CVARs in gamecvars.cpp saved as part of the global config.
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2021-12-07 19:59:26 +11:00 |
gamecvars.h
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
gamefuncs.cpp
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- use float wall positions in portal code.
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2022-02-15 22:18:26 +01:00 |
gamefuncs.h
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- fixed validation issue with maps that have a wall with nextwall == -1 and nextsector > -1.
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2022-02-15 22:47:53 +01:00 |
gamehud.cpp
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
gamehud.h
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gameinput.cpp
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
gameinput.h
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
gamestruct.h
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- use floats for vertices.
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2022-02-15 22:18:23 +01:00 |
gi.cpp
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gi.h
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initfs.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
inputstate.cpp
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- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
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2021-12-26 23:09:50 +01:00 |
inputstate.h
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- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
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2021-12-26 23:09:50 +01:00 |
interpolate.cpp
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- renamed floatified wall coordinate to 'pos'.
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2022-02-15 22:18:24 +01:00 |
interpolate.h
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Revert "- removed Interp_Sprite_Z."
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2022-01-01 19:50:30 +01:00 |
intvec.h
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
mainloop.cpp
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- gracefully handle when a map tries to exit twice.
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2022-01-15 19:20:58 +01:00 |
maphack.cpp
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- added script exports for DCoreActor's member variables.
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2022-01-24 00:24:46 +01:00 |
mapinfo.cpp
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- fixed user map music lookup for real without disabling other things.
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2021-12-30 09:58:08 +01:00 |
mapinfo.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
maploader.cpp
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- fixed validation issue with maps that have a wall with nextwall == -1 and nextsector > -1.
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2022-02-15 22:47:53 +01:00 |
maptypes.h
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
mathutil.cpp
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- Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant.
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2021-07-10 22:08:48 +10:00 |
mathutil.h
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
namedef_custom.h
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- did some reshuffling on Exhumed's menu.
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2022-01-24 01:00:05 +01:00 |
ns.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
packet.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
palette.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
palette.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
precache.cpp
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
precache.h
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psky.cpp
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- fixed sky tiling.
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2022-01-25 19:00:52 +01:00 |
psky.h
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
quotemgr.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
quotes.cpp
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raze_music.cpp
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Revert "- fixed music lookup for user maps."
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2021-12-30 09:58:08 +01:00 |
raze_music.h
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raze_sound.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
raze_sound.h
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
razefont.cpp
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
razefont.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- spriteset management.
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2022-02-15 22:34:48 +01:00 |
savegamehelp.h
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
scancodes.h
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screenjob.cpp
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- gracefully handle when a map tries to exit twice.
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2022-01-15 19:20:58 +01:00 |
screenjob_.h
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screenshot.cpp
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searchpaths.cpp
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- fixed main game resource detection for Blood.
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2021-12-31 13:04:32 +01:00 |
secrets.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
secrets.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
sectorgeometry.cpp
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- store indices in sectionsPerSector.
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2022-02-20 23:11:04 +01:00 |
sectorgeometry.h
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- avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values.
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2022-02-15 22:34:03 +01:00 |
serialize_obj.h
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statistics.cpp
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
statistics.h
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statusbar.h
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statusbar2.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
thingdef.h
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_data.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_properties.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
uiinput.h
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version.h
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- SW: bumped two hard limits because there's maps out there that exceed them.
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2022-02-15 22:18:25 +01:00 |
vmexports.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
zcc_compile_raze.cpp
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- made DCoreActor's properties functional.
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2022-02-15 22:34:03 +01:00 |
zcc_compile_raze.h
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- hooked up the compiler extension and the static actor data setup.
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2022-01-23 13:03:39 +01:00 |
zcompile.cpp
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- added the flag parsing utilities.
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2022-01-23 13:03:39 +01:00 |