raze/source/core
2022-02-21 00:12:51 +01:00
..
console - removed debug message. 2022-01-04 17:18:24 +01:00
menu - floatified the user map display. 2022-02-15 22:18:26 +01:00
music - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_data - pull cvar uniform fixes from gzdoom 2022-02-09 07:26:59 -05:00
rendering - do not call tileUpdatePicnum for voxelized tsprites. 2022-02-20 23:36:04 +01:00
textures - added a name to tilenum function so that we can define picnums by name in scripted actors. 2022-01-24 00:24:47 +01:00
actorinfo.cpp - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
actorinfo.h - made DCoreActor's properties functional. 2022-02-15 22:34:03 +01:00
actorlist.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
automap.cpp - store indices in sectionsPerSector. 2022-02-20 23:11:04 +01:00
automap.h - MarkSectorSeen 2021-12-26 23:09:48 +01:00
binaryangle.h - use float wall positions in portal code. 2022-02-15 22:18:26 +01:00
cheathandler.cpp - fixed bad operator grouping in cheat code. 2021-07-25 17:17:29 +02:00
cheathandler.h
cheats.cpp - fixed map ccmd. 2021-12-30 09:58:10 +01:00
cheats.h
coreactor.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
ct_chat.cpp - use GPLv2 in all files dual-licensed with the Doom Source license. 2022-01-02 12:42:54 +01:00
d_net.cpp - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
d_net.h
d_protocol.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
d_protocol.h
d_ticcmd.h
defparser.cpp - added spawn number parser to .DEF. 2022-01-26 23:53:05 +01:00
g_mapinfo.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
g_mapinfo.h
gameconfigfile.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gameconfigfile.h
gamecontrol.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
gamecontrol.h - added spawn number parser to .DEF. 2022-01-26 23:53:05 +01:00
gamecvars.cpp - Make a number of CVARs in gamecvars.cpp saved as part of the global config. 2021-12-07 19:59:26 +11:00
gamecvars.h - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
gamefuncs.cpp - use float wall positions in portal code. 2022-02-15 22:18:26 +01:00
gamefuncs.h - fixed validation issue with maps that have a wall with nextwall == -1 and nextsector > -1. 2022-02-15 22:47:53 +01:00
gamehud.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
gamehud.h - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gameinput.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
gameinput.h - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
gamestruct.h - use floats for vertices. 2022-02-15 22:18:23 +01:00
gi.cpp
gi.h
initfs.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inputstate.cpp - Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697. 2021-12-26 23:09:50 +01:00
inputstate.h - Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697. 2021-12-26 23:09:50 +01:00
interpolate.cpp - renamed floatified wall coordinate to 'pos'. 2022-02-15 22:18:24 +01:00
interpolate.h Revert "- removed Interp_Sprite_Z." 2022-01-01 19:50:30 +01:00
intvec.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
mainloop.cpp - gracefully handle when a map tries to exit twice. 2022-01-15 19:20:58 +01:00
maphack.cpp - added script exports for DCoreActor's member variables. 2022-01-24 00:24:46 +01:00
mapinfo.cpp - fixed user map music lookup for real without disabling other things. 2021-12-30 09:58:08 +01:00
mapinfo.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
maploader.cpp - fixed validation issue with maps that have a wall with nextwall == -1 and nextsector > -1. 2022-02-15 22:47:53 +01:00
maptypes.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
mathutil.cpp - Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant. 2021-07-10 22:08:48 +10:00
mathutil.h - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
namedef_custom.h - did some reshuffling on Exhumed's menu. 2022-01-24 01:00:05 +01:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
palette.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
palette.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
precache.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
precache.h
psky.cpp - fixed sky tiling. 2022-01-25 19:00:52 +01:00
psky.h - sky management rework. 2022-01-16 12:12:43 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h
raze_sound.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
raze_sound.h - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - spriteset management. 2022-02-15 22:34:48 +01:00
savegamehelp.h - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
scancodes.h
screenjob.cpp - gracefully handle when a map tries to exit twice. 2022-01-15 19:20:58 +01:00
screenjob_.h
screenshot.cpp
searchpaths.cpp - fixed main game resource detection for Blood. 2021-12-31 13:04:32 +01:00
secrets.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
secrets.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
sectorgeometry.cpp - store indices in sectionsPerSector. 2022-02-20 23:11:04 +01:00
sectorgeometry.h - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
serialize_obj.h
statistics.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
statistics.h
statusbar.h
statusbar2.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_properties.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
uiinput.h
version.h - SW: bumped two hard limits because there's maps out there that exceed them. 2022-02-15 22:18:25 +01:00
vmexports.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
zcc_compile_raze.cpp - made DCoreActor's properties functional. 2022-02-15 22:34:03 +01:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00