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- SW: bumped two hard limits because there's maps out there that exceed them.
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parent
7374364527
commit
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3 changed files with 5 additions and 5 deletions
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@ -71,12 +71,12 @@ const char *GetVersionString();
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#define MINSAVEVER_DN3D 16
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#define MINSAVEVER_BLD 16
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#define MINSAVEVER_SW 16
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#define MINSAVEVER_SW 17
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#define MINSAVEVER_PS 16
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#define SAVEVER_DN3D 16
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#define SAVEVER_BLD 16
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#define SAVEVER_SW 16
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#define SAVEVER_SW 17
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#define SAVEVER_PS 16
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#define NETGAMEVERSION 1
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@ -1304,7 +1304,7 @@ struct SINE_WAVE_FLOOR
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enum
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{
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MAX_SINE_WAVE = 6,
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MAX_SINE_WAVE = 12,
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MAX_SINE_WALL = 10,
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MAX_SINE_WALL_POINTS = 64,
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};
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@ -1395,7 +1395,7 @@ enum
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{
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TF_TRACK_OCCUPIED = BIT(0),
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MAX_TRACKS = 100,
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MAX_SO_SECTOR = 40,
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MAX_SO_SECTOR = 50,
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MAX_SO_POINTS = (MAX_SO_SECTOR*15),
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MAX_SO_SPRITE = 60,
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MAX_CLIPBOX = 32
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@ -2395,7 +2395,7 @@ void DoSineWaveWall(void)
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int New;
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short sw_num;
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for (sw_num = 0; sw_num < MAX_SINE_WAVE; sw_num++)
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for (sw_num = 0; sw_num < MAX_SINE_WALL; sw_num++)
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{
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for (sw = &SineWall[sw_num][0]; sw->wallp != nullptr && sw < &SineWall[sw_num][MAX_SINE_WALL_POINTS]; sw++)
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{
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