raze/source/sw/src
Christoph Oelckers 77a2bcb958 - SW: make ambients start properly.
This fell victim to some fudging code that was needed to avoid crashes with the original game loop.
All that fudging could easily be removed now because nothing of it is needed anymore.
2020-09-18 00:33:18 +02:00
..
2d.cpp - SW load screen setup. 2020-09-09 23:10:18 +02:00
actor.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
ai.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ai.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
bots.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
break.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
break.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
bunny.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
cache.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
cheats.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
colormap.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
conpic.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
coolg.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
coolie.cpp -play SW's intro through the screen job framework. 2020-08-15 13:04:15 +02:00
copysect.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
d_menu.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
digi.h - handle all level access and indexing through the mapinfo data. 2020-08-16 14:39:18 +02:00
draw.cpp - SW: Fix quake intensity. 2020-09-17 09:01:19 +10:00
eel.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
game.cpp - SW: make ambients start properly. 2020-09-18 00:33:18 +02:00
game.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
girlninj.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
goro.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
hornet.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
input.cpp Reverted key input changes from yesterday. 2020-09-15 21:54:10 +02:00
interp.cpp Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interp.h Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interpsh.cpp SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
interpso.cpp Revert "- SW: Attempt at making vehicle movement work nicely while uninterpolated." 2020-09-10 19:56:13 +10:00
interpso.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
inv.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
inv.h - ported the inventory bar. 2020-08-14 00:38:27 +02:00
jsector.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
jsector.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
jtags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jweapon.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
lava.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
light.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
menus.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
mfile.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
misc.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
miscactr.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
morph.cpp - cleanup work on SW 2020-08-05 22:36:38 +02:00
mytypes.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
names.h - cleanup work on SW 2020-08-05 22:36:38 +02:00
names2.h SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
network.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
network.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ninja.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
osdcmds.cpp Merge branch 'back_to_basics2' into InputStuffs 2020-09-09 06:56:27 +10:00
pal.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
panel.cpp - SW: Allow disabling melee weapon blurring. 2020-09-16 19:18:08 +02:00
panel.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp - SW: Fix stupid issue with playerSetAngle() and tweak how angTarget/horizTarget is determined to have been met. 2020-09-10 20:26:19 +10:00
player.h - fixed all issues with SWBOOL as pointed out by a type-safe wrapper class. 2020-09-09 20:28:05 +02:00
predict.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
quake.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ripper.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ripper2.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
rooms.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
rotator.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
save.cpp - SW: make ambients start properly. 2020-09-18 00:33:18 +02:00
saveable.cpp - migrated all of SW's text display to the backend and removed the various redundant printing functions. 2020-08-15 20:29:13 +02:00
saveable.h - more compat.h cleanup 2020-09-08 18:48:18 +02:00
sbar.cpp - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
scrip2.cpp - fixed bad Printf formatting directives in swcustom parser. 2020-09-15 21:45:05 +02:00
sector.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
sector.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
serp.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
skel.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
skull.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
slidor.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
sounds.cpp - SW: make ambients start properly. 2020-09-18 00:33:18 +02:00
sounds.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
spike.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
sprite.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
sprite.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
tags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
text.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
track.cpp - SW: Fix angle speed while walking on sector objects like the bus in Seppuku Station. 2020-09-10 23:12:51 +10:00
vator.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
vis.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
wallmove.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
warp.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
weapon.cpp - fixed some warnings that came back through the backdoor. 2020-09-10 23:28:50 +02:00
weapon.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
zilla.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
zombie.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00