..
2d.cpp
- SW load screen setup.
2020-09-09 23:10:18 +02:00
actor.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
ai.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
ai.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
ambient.h
- SW compiles.
2019-10-09 19:58:09 +02:00
bots.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
break.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
break.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
bunny.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
cache.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
cheats.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
colormap.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
conpic.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
coolg.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
coolie.cpp
-play SW's intro through the screen job framework.
2020-08-15 13:04:15 +02:00
copysect.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
d_menu.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
damage.h
- weapon and ammo names are now also localizable.
2019-12-09 19:49:36 +01:00
digi.h
- handle all level access and indexing through the mapinfo data.
2020-08-16 14:39:18 +02:00
draw.cpp
- SW: Fix quake intensity.
2020-09-17 09:01:19 +10:00
eel.cpp
- converted the remaining input bits.
2020-08-29 13:32:55 +02:00
game.cpp
- SW: make ambients start properly.
2020-09-18 00:33:18 +02:00
game.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
girlninj.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
goro.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
hornet.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
input.cpp
Reverted key input changes from yesterday.
2020-09-15 21:54:10 +02:00
interp.cpp
Remove the preceding sprite interpolation functions, not needed anymore
2020-05-21 18:47:37 +02:00
interp.h
Remove the preceding sprite interpolation functions, not needed anymore
2020-05-21 18:47:37 +02:00
interpsh.cpp
SW: Fix compilation after backporting upstream's input changes.
2020-05-20 14:43:03 +02:00
interpso.cpp
Revert "- SW: Attempt at making vehicle movement work nicely while uninterpolated."
2020-09-10 19:56:13 +10:00
interpso.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
inv.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
inv.h
- ported the inventory bar.
2020-08-14 00:38:27 +02:00
jsector.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
jsector.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
jtags.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
jweapon.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
lava.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
light.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
light.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
lists.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
mclip.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
mclip.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
menus.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
menus.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
mfile.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
misc.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
miscactr.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
morph.cpp
- cleanup work on SW
2020-08-05 22:36:38 +02:00
mytypes.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
names.h
- cleanup work on SW
2020-08-05 22:36:38 +02:00
names2.h
SW: Clamp tsprz of blood pool floor decals
2020-02-02 20:50:39 +01:00
network.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
network.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
ninja.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
osdcmds.cpp
Merge branch 'back_to_basics2' into InputStuffs
2020-09-09 06:56:27 +10:00
pal.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
panel.cpp
- SW: Allow disabling melee weapon blurring.
2020-09-16 19:18:08 +02:00
panel.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
parent.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
player.cpp
- SW: Fix stupid issue with playerSetAngle()
and tweak how angTarget
/horizTarget
is determined to have been met.
2020-09-10 20:26:19 +10:00
player.h
- fixed all issues with SWBOOL as pointed out by a type-safe wrapper class.
2020-09-09 20:28:05 +02:00
predict.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
quake.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
ripper.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
ripper2.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
rooms.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
rotator.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
save.cpp
- SW: make ambients start properly.
2020-09-18 00:33:18 +02:00
saveable.cpp
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
2020-08-15 20:29:13 +02:00
saveable.h
- more compat.h cleanup
2020-09-08 18:48:18 +02:00
sbar.cpp
- widescreen asset setup and consolidation of .def file loading.
2020-09-16 19:13:06 +02:00
scrip2.cpp
- fixed bad Printf formatting directives in swcustom parser.
2020-09-15 21:45:05 +02:00
sector.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
sector.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
serp.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
skel.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
skull.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
slidor.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
sounds.cpp
- SW: make ambients start properly.
2020-09-18 00:33:18 +02:00
sounds.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
spike.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
sprite.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
sprite.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
stag.h
- SW compiles.
2019-10-09 19:58:09 +02:00
sumo.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
tags.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
text.cpp
- added some predefined fullscreen modes
2020-08-24 20:25:53 +02:00
track.cpp
- SW: Fix angle speed while walking on sector objects like the bus in Seppuku Station.
2020-09-10 23:12:51 +10:00
vator.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
vis.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
wallmove.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
warp.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
weapon.cpp
- fixed some warnings that came back through the backdoor.
2020-09-10 23:28:50 +02:00
weapon.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
zilla.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
zombie.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00