raze/source/blood/src
Christoph Oelckers ec5762f024 - do not use index 0 of Blood's X arrays.
This can be written to through uninitialized data and break things quite badly.
2020-10-14 13:51:59 +02:00
..
actor.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
actor.h
ai.cpp - removed some unused variables. 2020-10-13 21:45:21 +02:00
ai.h
aibat.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aibeast.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aiboneel.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aiburn.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aicaleb.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aicerber.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aicult.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aigarg.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aighost.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aigilbst.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aihand.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aihound.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aiinnoc.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aipod.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
airat.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aispid.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aistate.h
aitchern.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aiunicult.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aiunicult.h - Blood: Removed most #defines. 2020-10-11 14:30:43 +02:00
aizomba.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
aizombf.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
animatesprite.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
asound.cpp - Blood: got rid of ThrowError. 2020-10-11 14:30:44 +02:00
barf.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
blood.cpp - implemented proper delta serialization for sectors and walls. 2020-10-11 21:11:38 +02:00
blood.h Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
callback.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
callback.h
choke.cpp - Blood: got rid of ThrowError. 2020-10-11 14:30:44 +02:00
choke.h
common_game.h - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
controls.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
credits.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_menu.cpp - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
db.cpp - do not use index 0 of Blood's X arrays. 2020-10-14 13:51:59 +02:00
db.h - Blood: simplified management of XSectors and XWalls. 2020-10-13 20:36:57 +02:00
dude.cpp
dude.h
endgame.cpp - Blood: got rid of ThrowError. 2020-10-11 14:30:44 +02:00
endgame.h
eventq.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
eventq.h - no bit fields, please! 2020-10-13 23:56:30 +02:00
fire.cpp - Blood: got rid of ThrowError. 2020-10-11 14:30:44 +02:00
fx.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
fx.h
gameutil.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
gameutil.h
gib.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
gib.h
globals.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
globals.h - Blood: Removed most #defines. 2020-10-11 14:30:43 +02:00
hudsprites.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
inifile.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
inifile.h
levels.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
levels.h - Blood: Removed most #defines. 2020-10-11 14:30:43 +02:00
loadsave.cpp - Blood: simplified management of XSectors and XWalls. 2020-10-13 20:36:57 +02:00
loadsave.h - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
map2d.cpp
messages.cpp - Blood: there's no need to store the loadsave handlers in local variables that never get used. 2020-10-11 14:30:40 +02:00
messages.h - Blood: #define replacement 2020-10-11 14:30:43 +02:00
mirrors.cpp - Blood: got rid of ThrowError. 2020-10-11 14:30:44 +02:00
misc.cpp
misc.h - safety commit 2020-10-05 21:47:53 +02:00
namelist.h - we need this... 2020-10-06 21:11:37 +02:00
nnexts.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
nnexts.h - Blood: #define replacement 2020-10-11 14:30:43 +02:00
osdcmd.cpp - fixed a few CCMDs which were blocked in the console. 2020-10-12 19:48:47 +02:00
player.cpp - Blood/Duke/RR/SW: Drop resetinputhelpers(). 2020-10-12 14:42:43 +11:00
player.h - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
pqueue.h - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
prediction.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
preload.cpp - Blood: there's no need to store the loadsave handlers in local variables that never get used. 2020-10-11 14:30:40 +02:00
qav.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
qav.h - Blood: #define replacement 2020-10-11 14:30:43 +02:00
replace.cpp - implemented proper delta serialization for sectors and walls. 2020-10-11 21:11:38 +02:00
sbar.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
screen.cpp
sectorfx.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
sectorfx.h
seq.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
seq.h
sfx.cpp
sound.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
sound.h
tile.cpp
trig.cpp - Blood: got rid of ThrowError. 2020-10-11 14:30:44 +02:00
triggers.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
triggers.h
view.cpp - removed some unused variables. 2020-10-13 21:45:21 +02:00
view.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
warp.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00
weapon.cpp - cleanup of the remaining homegrown Blood wrappers. 2020-10-11 14:30:44 +02:00