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console
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- c_notifybuffer.cpp: Center and pulse text for all RR games in DrawNative() .
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2020-11-08 10:39:45 +11:00 |
menu
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
movie
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- removed some redundant utility functions.
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2020-11-21 18:13:10 +01:00 |
music
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textures
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- removed all remaining uses of tilesiz.
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2020-11-23 08:55:02 +01:00 |
automap.cpp
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- buildutils: Replace sintable[] use within core with bsin() /bcos() .
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2020-11-22 21:18:02 +01:00 |
automap.h
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binaryangle.h
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- binaryangle.h: Return BAngToBAM() as int64_t to handle signed values without overflowing on unsigned values.
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2020-11-23 10:49:47 +11:00 |
cheathandler.cpp
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cheathandler.h
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cheats.cpp
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cheats.h
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colormaps.h
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compositesaveame.h
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compositesavegame.cpp
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ct_chat.cpp
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d_net.cpp
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d_net.h
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d_protocol.cpp
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d_protocol.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
gameconfigfile.cpp
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- Partially resolve issues loading autoexec.cfg files.
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2020-10-17 12:58:00 +11:00 |
gameconfigfile.h
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gamecontrol.cpp
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- made palette loader part of the game interface.
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2020-11-21 12:54:09 +01:00 |
gamecontrol.h
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- buildutils: Replace sintable[] use within Build with bsin() /bcos() , using bsinf() /bcosf() where appropriate.
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2020-11-22 21:18:02 +01:00 |
gamecvars.cpp
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- re-fixed crosshair scale to only use one CVAR for everything.
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2020-11-13 17:56:55 +01:00 |
gamecvars.h
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- removed the local duplication of the player name in Blood.
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2020-11-23 09:53:58 +01:00 |
gameinput.cpp
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- gameinput.cpp: Define getincanglebam() and slightly clean up other getincangle*() functions.
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2020-11-22 21:18:11 +01:00 |
gameinput.h
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- binaryangle.h: Add asbuildf() method to all classes and use where appropriate.
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2020-11-22 21:18:12 +01:00 |
gamestate.h
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- backend update
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2020-10-25 09:20:26 +01:00 |
gamestruct.h
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- made palette loader part of the game interface.
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2020-11-21 12:54:09 +01:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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inputstate.cpp
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- Ensure crouch_toggle bool from 6e3d414b3c is serialised when saving game, and cleared when InputState::ClearAllInput() is called.
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2020-11-08 07:30:48 +11:00 |
inputstate.h
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- inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool.
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2020-11-07 18:16:16 +11:00 |
interpolate.cpp
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intvec.h
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iterators.h
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fixed undefined end of list behavior of iterators
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2020-10-18 12:14:05 +02:00 |
mainloop.cpp
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- console cleanup.
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2020-10-25 13:14:42 +01:00 |
maphack.cpp
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mapinfo.cpp
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- RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
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2020-11-22 18:46:20 +01:00 |
mapinfo.h
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maploader.cpp
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mathutil.cpp
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mathutil.h
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ns.h
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packet.h
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- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e .
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2020-11-07 17:53:11 +11:00 |
palette.cpp
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- partially fixed colorization for hires replacements.
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2020-11-10 23:59:04 +01:00 |
palette.h
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quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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raze_sound.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- simplified the event management further and added a JSON serializer for it.
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2020-11-21 15:09:38 +01:00 |
savegamehelp.h
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- JSON serializer for actor.
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2020-11-22 12:48:42 +01:00 |
scancodes.h
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screenjob.cpp
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- added sound playback to the Smacker video player.
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2020-10-25 00:46:39 +02:00 |
screenjob.h
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screenshot.cpp
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searchpaths.cpp
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- searchpaths.cpp: Add registry detection for Powerslave/Exhumed from GOG.
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2020-11-22 22:23:01 +11:00 |
secrets.cpp
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secrets.h
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serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.h
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- Duke: use original colors for inventory status display.
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2020-11-11 11:49:05 +01:00 |
statusbar2.cpp
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- minor adjustment to the level stats widget.
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2020-11-13 17:12:01 +02:00 |
uiinput.h
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version.h
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- SW: Ensure save code backs up crouch_toggle and player's current input.
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2020-11-12 23:31:32 +11:00 |
zcompile.cpp
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