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raze/source/core
2020-11-23 15:54:06 +01:00
..
console - c_notifybuffer.cpp: Center and pulse text for all RR games in DrawNative(). 2020-11-08 10:39:45 +11:00
menu - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
movie - removed some redundant utility functions. 2020-11-21 18:13:10 +01:00
music
textures - removed all remaining uses of tilesiz. 2020-11-23 08:55:02 +01:00
automap.cpp - buildutils: Replace sintable[] use within core with bsin()/bcos(). 2020-11-22 21:18:02 +01:00
automap.h
binaryangle.h - binaryangle.h: Return BAngToBAM() as int64_t to handle signed values without overflowing on unsigned values. 2020-11-23 10:49:47 +11:00
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
d_net.cpp
d_net.h
d_protocol.cpp
d_protocol.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
gameconfigfile.cpp - Partially resolve issues loading autoexec.cfg files. 2020-10-17 12:58:00 +11:00
gameconfigfile.h
gamecontrol.cpp - made palette loader part of the game interface. 2020-11-21 12:54:09 +01:00
gamecontrol.h - buildutils: Replace sintable[] use within Build with bsin()/bcos(), using bsinf()/bcosf() where appropriate. 2020-11-22 21:18:02 +01:00
gamecvars.cpp - re-fixed crosshair scale to only use one CVAR for everything. 2020-11-13 17:56:55 +01:00
gamecvars.h - removed the local duplication of the player name in Blood. 2020-11-23 09:53:58 +01:00
gameinput.cpp - gameinput.cpp: Define getincanglebam() and slightly clean up other getincangle*() functions. 2020-11-22 21:18:11 +01:00
gameinput.h - binaryangle.h: Add asbuildf() method to all classes and use where appropriate. 2020-11-22 21:18:12 +01:00
gamestate.h - backend update 2020-10-25 09:20:26 +01:00
gamestruct.h - made palette loader part of the game interface. 2020-11-21 12:54:09 +01:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp
inputstate.cpp - Ensure crouch_toggle bool from 6e3d414b3c is serialised when saving game, and cleared when InputState::ClearAllInput() is called. 2020-11-08 07:30:48 +11:00
inputstate.h - inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool. 2020-11-07 18:16:16 +11:00
interpolate.cpp
intvec.h
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - console cleanup. 2020-10-25 13:14:42 +01:00
maphack.cpp
mapinfo.cpp - RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash. 2020-11-22 18:46:20 +01:00
mapinfo.h
maploader.cpp
mathutil.cpp
mathutil.h
ns.h
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp - partially fixed colorization for hires replacements. 2020-11-10 23:59:04 +01:00
palette.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - simplified the event management further and added a JSON serializer for it. 2020-11-21 15:09:38 +01:00
savegamehelp.h - JSON serializer for actor. 2020-11-22 12:48:42 +01:00
scancodes.h
screenjob.cpp - added sound playback to the Smacker video player. 2020-10-25 00:46:39 +02:00
screenjob.h
screenshot.cpp
searchpaths.cpp - searchpaths.cpp: Add registry detection for Powerslave/Exhumed from GOG. 2020-11-22 22:23:01 +11:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00
statusbar2.cpp - minor adjustment to the level stats widget. 2020-11-13 17:12:01 +02:00
uiinput.h
version.h - SW: Ensure save code backs up crouch_toggle and player's current input. 2020-11-12 23:31:32 +11:00
zcompile.cpp