build.h
|
- consolidated shade to light conversion
|
2020-07-31 20:58:55 +02:00 |
common.h
|
- cleaned out some unused parts of engine.cpp
|
2020-07-14 17:35:19 +02:00 |
cstat.h
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
mdsprite.h
|
- use high level textures to render voxels.
|
2020-05-30 00:30:56 +02:00 |
mmulti.h
|
- removed some dead variables.
|
2020-01-01 13:11:44 +01:00 |
polymost.h
|
- cleaned out some unused parts of engine.cpp
|
2020-07-14 17:35:19 +02:00 |
pragmas.h
|
...
|
2020-07-14 21:05:26 +02:00 |
timer.h
|
- clean up redundancy
|
2020-06-20 10:58:47 +02:00 |