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00b812a5ff
Due to undefined downconversion rules from double to int, there is no way to safely downcast the return from MSTimef, meaning the function is completely useless for retrieving integral time stamps. The old version is essential for these cases and must be kept around.
76 lines
1.6 KiB
C++
76 lines
1.6 KiB
C++
#ifndef __I_SYSTEM__
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#define __I_SYSTEM__
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#include <dirent.h>
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#include <ctype.h>
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#if defined(__sun) || defined(__sun__) || defined(__SRV4) || defined(__srv4__)
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#define __solaris__ 1
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#endif
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#include <thread>
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#include <algorithm>
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#include "tarray.h"
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#include "zstring.h"
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struct ticcmd_t;
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struct WadStuff;
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#ifndef SHARE_DIR
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#define SHARE_DIR "/usr/local/share/"
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#endif
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void CalculateCPUSpeed(void);
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// Return a seed value for the RNG.
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unsigned int I_MakeRNGSeed();
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void I_StartFrame (void);
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void I_StartTic (void);
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// Print a console string
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void I_PrintStr (const char *str);
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// Set the title string of the startup window
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void I_SetIWADInfo ();
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// Pick from multiple IWADs to use
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int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad, int&);
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// [RH] Checks the registry for Steam's install path, so we can scan its
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// directories for IWADs if the user purchased any through Steam.
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TArray<FString> I_GetSteamPath();
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TArray<FString> I_GetGogPaths();
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TArray<FString> I_GetBethesdaPath();
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// The ini could not be saved at exit
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bool I_WriteIniFailed (const char* filename);
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class FGameTexture;
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bool I_SetCursor(FGameTexture *);
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static inline char *strlwr(char *str)
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{
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char *ptr = str;
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while(*ptr)
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{
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*ptr = tolower(*ptr);
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++ptr;
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}
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return str;
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}
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inline int I_GetNumaNodeCount() { return 1; }
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inline int I_GetNumaNodeThreadCount(int numaNode) { return std::max<int>(std::thread::hardware_concurrency(), 1); }
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inline void I_SetThreadNumaNode(std::thread &thread, int numaNode) { }
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FString I_GetCWD();
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bool I_ChDir(const char* path);
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void I_OpenShellFolder(const char*);
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#endif
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