..
_polymost.cpp
- removed magic flags added to sector indices in Polymost.
2021-11-11 21:28:53 +01:00
actor.cpp
- made PLAYER::fragger an actor pointer.
2021-11-29 00:53:55 +01:00
actor.h
- cleaned up burn code.
2021-11-29 00:53:50 +01:00
ai.cpp
- HitScan
2021-11-29 00:53:53 +01:00
ai.h
- added BloodSpriteIterator and BloodLinearSpriteIterator to get rid of explicit loops over the sprite array.
2021-11-29 00:53:50 +01:00
aibat.cpp
- moved velocity data into DBloodActor.
2021-11-29 00:53:52 +01:00
aibeast.cpp
- HitScan
2021-11-29 00:53:53 +01:00
aiboneel.cpp
- moved velocity data into DBloodActor.
2021-11-29 00:53:52 +01:00
aiburn.cpp
- reformatted the actor and ai sources.
2021-10-10 11:47:18 +02:00
aicaleb.cpp
- HitScan
2021-11-29 00:53:53 +01:00
aicerber.cpp
- HitScan
2021-11-29 00:53:53 +01:00
aicult.cpp
- HitScan
2021-11-29 00:53:53 +01:00
aigarg.cpp
- HitScan
2021-11-29 00:53:53 +01:00
aighost.cpp
- HitScan
2021-11-29 00:53:53 +01:00
aigilbst.cpp
- HitScan
2021-11-29 00:53:53 +01:00
aihand.cpp
- reformatted the actor and ai sources.
2021-10-10 11:47:18 +02:00
aihound.cpp
- Blood: Replace CosScale16()
with bsin()
from backend.
2021-10-30 10:24:15 +02:00
aiinnoc.cpp
- reformatted the actor and ai sources.
2021-10-10 11:47:18 +02:00
aipod.cpp
- use actors in the CFX interface.
2021-10-14 19:41:01 +02:00
airat.cpp
- Blood: Replace CosScale16()
with bsin()
from backend.
2021-10-30 10:24:15 +02:00
aispid.cpp
- HitScan
2021-11-29 00:53:53 +01:00
aistate.h
Renamed untitled spider functions
2021-08-21 19:52:24 +10:00
aitchern.cpp
- moved velocity data into DBloodActor.
2021-11-29 00:53:52 +01:00
aiunicult.cpp
- made PLAYER::fragger an actor pointer.
2021-11-29 00:53:55 +01:00
aiunicult.h
- merged genDudeExtra into DBloodActor.
2021-11-29 00:53:40 +01:00
aizomba.cpp
- removed all sprite[] references from gameutil.cpp.
2021-11-29 00:53:54 +01:00
aizombf.cpp
- HitScan
2021-11-29 00:53:53 +01:00
animatesprite.cpp
- moved gSpriteHit into DBloodActor.
2021-11-29 00:53:50 +01:00
asound.cpp
- iterators in ambient sound code.
2021-10-12 21:36:41 +02:00
barf.cpp
- fixed warnings in Blood.
2021-10-08 19:09:26 +02:00
blood.cpp
- removed remaining direct access to the velocity arrays.
2021-11-29 00:53:52 +01:00
blood.h
- Blood: Implement defineqav
DEF parser with hookup to game-side code.
2021-08-23 09:00:47 +10:00
bloodactor.h
- made PLAYER::fragger an actor pointer.
2021-11-29 00:53:55 +01:00
callback.cpp
- GetZRange
2021-11-29 00:53:54 +01:00
callback.h
- some ?vel replacements.
2021-11-06 18:16:18 +01:00
choke.cpp
- deal with QAV::nIndex.
2021-11-29 00:53:56 +01:00
choke.h
- project cleanup
2021-01-10 20:31:32 +01:00
common_game.h
Revert "- Blood: Use more precision for flicker, quake and tilt effects."
2021-10-05 08:43:32 +11:00
controls.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
d_menu.cpp
- deal with QAV::nIndex.
2021-11-29 00:53:56 +01:00
db.cpp
- moved basePath into XSECTOR.
2021-11-29 00:53:53 +01:00
db.h
- moved basePath into XSECTOR.
2021-11-29 00:53:53 +01:00
dude.cpp
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
dude.h
- refactored actDamageSprite
2021-05-10 20:13:28 +02:00
endgame.cpp
- useObjResizer
2021-11-29 00:53:34 +01:00
endgame.h
- removed a few redundant one-liner functions.
2021-09-17 20:49:25 +02:00
eventq.cpp
- remove leftover index dependencies for sprite events.
2021-11-29 00:53:51 +01:00
eventq.h
- migrated EVENT to use its actor pointer.
2021-10-14 21:59:49 +02:00
fire.cpp
- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
2021-04-17 10:14:03 +02:00
fx.cpp
- made marker0 and marker1 actor pointers.
2021-11-29 00:53:52 +01:00
fx.h
- use actors in the CFX interface.
2021-10-14 19:41:01 +02:00
gameutil.cpp
- optimized vector math.
2021-11-29 00:53:54 +01:00
gameutil.h
- GetZRange
2021-11-29 00:53:54 +01:00
gib.cpp
- moved velocity data into DBloodActor.
2021-11-29 00:53:52 +01:00
gib.h
- gib stuff.
2021-11-29 00:53:51 +01:00
globals.cpp
- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
2021-08-03 00:47:05 +10:00
globals.h
- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
2021-08-03 00:47:05 +10:00
hudsprites.cpp
- Blood: Replace all numerical constants for player's weaponQav
with enum values.
2021-08-18 20:02:27 +10:00
inifile.cpp
- zero-terminate the buffer for reading Blood's INI files.
2021-06-26 12:04:21 +02:00
inifile.h
- project cleanup
2021-01-10 20:31:32 +01:00
levels.cpp
- properly macro-fy parsed strings from Blood's INI.
2021-10-19 21:49:03 +02:00
levels.h
- removed a few redundant one-liner functions.
2021-09-17 20:49:25 +02:00
loadsave.cpp
- moved basePath into XSECTOR.
2021-11-29 00:53:53 +01:00
messages.cpp
- cleaned up burn code.
2021-11-29 00:53:50 +01:00
messages.h
- project cleanup
2021-01-10 20:31:32 +01:00
mirrors.cpp
- removed all access to sprite[] from mirrors.cpp.
2021-11-29 00:53:54 +01:00
misc.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
misc.h
- all calls to CheckSpriteSect/Stat handled.
2021-11-29 00:53:44 +01:00
namelist.h
- Blood: handle title screens so that mods changing the original one still display it.
2021-05-19 00:07:50 +02:00
nnexts.cpp
- deal with QAV::nIndex.
2021-11-29 00:53:56 +01:00
nnexts.h
- moved gSpriteHit into DBloodActor.
2021-11-29 00:53:50 +01:00
osdcmd.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
player.cpp
- the remaining functions of player.cpp.
2021-11-29 00:53:55 +01:00
player.h
- the remaining functions of player.cpp.
2021-11-29 00:53:55 +01:00
prediction.cpp
- minor sprite[] stuff.
2021-11-29 00:53:55 +01:00
preload.cpp
- minor sprite[] stuff.
2021-11-29 00:53:55 +01:00
qav.cpp
- deal with QAV::nIndex.
2021-11-29 00:53:56 +01:00
qav.h
- deal with QAV::nIndex.
2021-11-29 00:53:56 +01:00
replace.cpp
- removed some unused things from engine.cpp.
2021-03-19 15:12:54 +01:00
sbar.cpp
- Blood: fixed scriptified MP statusbar code to the point where it compiles.
2021-05-15 10:25:37 +02:00
sectorfx.cpp
- Blood: removed unused CSectorListMgr class.
2021-11-11 23:48:19 +01:00
sectorfx.h
- project cleanup
2021-01-10 20:31:32 +01:00
seq.cpp
- moved velocity data into DBloodActor.
2021-11-29 00:53:52 +01:00
seq.h
- cleanup
2021-11-29 00:53:48 +01:00
seqcb.h
- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
2021-09-17 20:49:25 +02:00
sfx.cpp
- moved velocity data into DBloodActor.
2021-11-29 00:53:52 +01:00
sound.cpp
- Replace MIN()
from templates.h
with version provided in STL.
2021-10-30 10:36:15 +02:00
sound.h
- MoveMissile + actExplodeSprite.
2021-08-23 19:15:08 +02:00
tile.cpp
- sanitized tileGetSurfType.
2021-11-09 21:42:51 +01:00
trig.cpp
- Blood: Remove costable[]
.
2021-10-30 10:24:16 +02:00
triggers.cpp
- moved basePath into XSECTOR.
2021-11-29 00:53:53 +01:00
triggers.h
- modernTypeOperateSprite
2021-11-29 00:53:39 +01:00
view.cpp
- GetZRange
2021-11-29 00:53:54 +01:00
view.h
- refactoring of all getzrange code to use the Collision struct.
2021-11-09 21:39:59 +01:00
warp.cpp
- all calls to CheckSpriteSect/Stat handled.
2021-11-29 00:53:44 +01:00
weapon.cpp
- deal with QAV::nIndex.
2021-11-29 00:53:56 +01:00