raze/source
Christoph Oelckers 7204b8e026 - deal with QAV::nIndex.
This was totally redundant. Since the player already gets passed as 'Data', we can just make that pointer a PLAYER type and use it instead to retrieve the playing actor for sound purposes.
2021-11-29 00:53:56 +01:00
..
build - let ValidateSprite print better messages when developer mode is set to warning and also call it for Blood. 2021-11-11 21:28:53 +01:00
common - backend update fromGZDoom. 2021-11-21 10:19:52 +01:00
core - spriteGetSlope/spriteSetSlope take spritetype pointer arguments. 2021-11-29 00:53:41 +01:00
games - deal with QAV::nIndex. 2021-11-29 00:53:56 +01:00
glbackend - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00
platform
thirdparty
CMakeLists.txt - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp