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8f19dc12d8
* a large number of code pointer records were removed because none of these functions ever gets assigned to a pointer * instead of looking up entries by index, do it by name. This is far less fragile and will survive deeper refactoring. The old storage by table index will break as soon as a single entry gets removed. Since the old savegames got broken due to this problem recently it was a good time to change the setup.
82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2005 Jonathon Fowler <jf@jonof.id.au>
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This file is part of JFShadowWarrior
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef SAVEABLE_H
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#define SAVEABLE_H
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#include "compat.h"
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struct saveable_code
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{
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void* base;
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const char* name;
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};
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struct saveable_data
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{
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void *base;
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const char* name;
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unsigned int size;
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};
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typedef struct
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{
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saveable_code *code;
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unsigned int numcode;
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saveable_data *data;
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unsigned int numdata;
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} saveable_module;
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template <typename T>
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constexpr std::enable_if_t<!std::is_pointer<T>::value, size_t> SAVE_SIZEOF(T const & obj) noexcept
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{
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return sizeof(obj);
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}
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#define SAVE_CODE(s) { (void*)(s), #s }
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#define SAVE_DATA(s) { (void*)&(s), #s, (int)SAVE_SIZEOF(s) }
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#define NUM_SAVEABLE_ITEMS(x) countof(x)
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typedef struct
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{
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FString name;
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} savedcodesym;
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typedef struct
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{
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FString name;
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unsigned int offset;
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} saveddatasym;
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void Saveable_Init(void);
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int Saveable_FindCodeSym(void *ptr, savedcodesym *sym);
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int Saveable_FindDataSym(void *ptr, saveddatasym *sym);
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int Saveable_RestoreCodeSym(savedcodesym *sym, void **ptr);
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int Saveable_RestoreDataSym(saveddatasym *sym, void **ptr);
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#endif
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