raze/source/games/sw/src
2021-11-29 00:57:11 +01:00
..
_polymost.cpp - sprite indices in mirrors converted to actor pointers 2021-11-29 00:55:28 +01:00
actor.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
ai.cpp - low level move functions now return a Collision struct. 2021-11-29 00:56:09 +01:00
ai.h - removed DebugMoveHit. 2021-11-29 00:55:11 +01:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - final cleanup. 2021-11-29 00:56:17 +01:00
break.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
break.h - AutoBreakWall and SpawnShrap cleanup. 2021-11-29 00:55:14 +01:00
bunny.cpp - cleaned out Bunny_Count declarations. 2021-11-29 00:57:09 +01:00
cache.cpp - SW: precacheMap cleanup 2021-11-29 00:57:09 +01:00
cheats.cpp - fixed most warnings GCC pointed out in game code. 2021-11-29 00:55:29 +01:00
colormap.cpp - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
coolie.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
copysect.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
d_menu.cpp - fixed incorrect license in sw/d_menu.cpp. 2021-05-08 00:13:50 +02:00
damage.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
eel.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
game.cpp - fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0. 2021-11-29 00:57:11 +01:00
game.h - cleaned out Bunny_Count declarations. 2021-11-29 00:57:09 +01:00
girlninj.cpp - some smaller changes in various places. 2021-11-29 00:55:27 +01:00
goro.cpp - ActorFollowTrack. 2021-11-29 00:55:23 +01:00
hornet.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
input.cpp - replaced PLAYER::PlayerSprite with PLAYER::actor 2021-11-29 00:56:15 +01:00
interpso.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
interpso.h - proper actor handling in all of SOP interpolation 2021-11-29 00:55:28 +01:00
inv.cpp -some overlooked User’s. 2021-11-29 00:55:32 +01:00
inv.h - scriptified SW's status bar. 2021-05-16 09:34:08 +02:00
jsector.cpp - lots of PlaySound calls migrated to actors. 2021-11-29 00:55:36 +01:00
jsector.h - sprite indices in mirrors converted to actor pointers 2021-11-29 00:55:28 +01:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - ActorHealth + ActorPain 2021-11-29 00:56:11 +01:00
lava.cpp - ActorFollowTrack. 2021-11-29 00:55:23 +01:00
light.cpp -some overlooked User’s. 2021-11-29 00:55:32 +01:00
light.h - light.cpp 2021-11-29 00:55:23 +01:00
lists.h - fixed most warnings GCC pointed out in game code. 2021-11-29 00:55:29 +01:00
mclip.cpp - got rid of some rarely used macros. 2021-11-29 00:55:23 +01:00
mclip.h - project cleanup 2021-01-10 20:31:32 +01:00
menus.cpp - SW: renamed all unsigned chars to uint8_t 2021-11-29 00:55:43 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - SetGunQuake 2021-11-29 00:56:16 +01:00
miscactr.cpp - final cleanup. 2021-11-29 00:56:17 +01:00
morph.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
mytypes.h - got rid of some rarely used macros. 2021-11-29 00:55:23 +01:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - project cleanup 2021-01-10 20:31:32 +01:00
network.cpp - got rid of some rarely used macros. 2021-11-29 00:55:23 +01:00
network.h - project cleanup 2021-01-10 20:31:32 +01:00
ninja.cpp - replaced PLAYER::PlayerSprite with PLAYER::actor 2021-11-29 00:56:15 +01:00
osdcmds.cpp - final cleanup. 2021-11-29 00:56:17 +01:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - InitShotgun + InitLaser 2021-11-29 00:55:58 +01:00
panel.h - SW: Factor out bob coordinate backups. 2021-07-10 22:01:42 +10:00
parent.h - removed all parental lock garbage from SW. 2021-04-22 00:03:15 +02:00
player.cpp - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
player.h - project cleanup 2021-01-10 20:31:32 +01:00
predict.cpp - some smaller changes in various places. 2021-11-29 00:55:27 +01:00
quake.cpp - forgotten cleanup. 2021-11-29 00:56:17 +01:00
ripper.cpp - SpriteNum cleanup. 2021-11-29 00:56:16 +01:00
ripper2.cpp - low level move functions now return a Collision struct. 2021-11-29 00:56:09 +01:00
rooms.cpp - final cleanup. 2021-11-29 00:56:17 +01:00
rotator.cpp - cleaned up dragpoint 2021-11-29 00:56:25 +01:00
save.cpp - cleaned out Bunny_Count declarations. 2021-11-29 00:57:09 +01:00
saveable.cpp - SW: code/data pointer saving cleanup. 2021-11-11 23:28:28 +01:00
saveable.h - SW: code/data pointer saving cleanup. 2021-11-11 23:28:28 +01:00
sbar.cpp - defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette. 2021-05-29 11:47:05 +02:00
scrip2.cpp - SW: fixed episode indexing resulting in bad display on the automap. 2021-08-24 09:57:36 +02:00
sector.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
sector.h - the definitely last bit: There was still a spritenum reference in NEAR_TAG_INFO 2021-11-29 00:56:17 +01:00
serp.cpp - BossSpriteNum 2021-11-29 00:55:37 +01:00
skel.cpp - skel.cpp 2021-11-29 00:55:35 +01:00
skull.cpp - final cleanup. 2021-11-29 00:56:17 +01:00
slidor.cpp - cleaned up dragpoint 2021-11-29 00:56:25 +01:00
sounds.cpp - got rid of the PlaySound variant taking a sprite pointer. 2021-11-29 00:56:15 +01:00
sounds.h - Got rid of SpawnSprite. 2021-11-29 00:56:14 +01:00
spike.cpp - several smaller Shrap functions. 2021-11-29 00:56:05 +01:00
sprite.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
sprite.h - final cleanup. 2021-11-29 00:56:17 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
swactor.h - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
tags.h - project cleanup 2021-01-10 20:31:32 +01:00
text.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
track.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
vator.cpp - several smaller Shrap functions. 2021-11-29 00:56:05 +01:00
vis.cpp - it is not necessary to clear the owner of a freshly spawned actor. 2021-11-29 00:55:49 +01:00
wallmove.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
warp.cpp - warp.cpp 2021-11-29 00:55:38 +01:00
weapon.cpp - cleaned out Bunny_Count declarations. 2021-11-29 00:57:09 +01:00
weapon.h - finishing up with DoDamage. 2021-11-29 00:56:11 +01:00
zilla.cpp - SpawnGrenadeExp 2021-11-29 00:56:03 +01:00
zombie.cpp - owner fixes in weapons.cpp. 2021-11-29 00:56:12 +01:00