raze/source/core/rendering/scene
Christoph Oelckers 71ca2c4677 - eliminate the last remaining references to the tile manager in the core renderer files.
The only thing left is the sky which needs more refactoring first and the tileUpdatePicnum call for sprites which cannot be resolved by the texture manager because Blood has a randomization factor included here.
2022-12-11 19:44:01 +01:00
..
hw_bunchdrawer.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
hw_bunchdrawer.h - pass a floating point view position to the bunch drawer 2022-10-22 12:16:56 +02:00
hw_clipper.cpp - Eliminate last remaining uses of binangle and the class itself. 2022-10-05 00:36:29 +02:00
hw_clipper.h - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
hw_drawinfo.cpp - got rid of gotpic. 2022-12-11 19:43:58 +01:00
hw_drawinfo.h - build.h cleanup 2022-10-30 16:51:09 +01:00
hw_drawlist.cpp
hw_drawlist.h
hw_drawlistadd.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
hw_drawstructs.h - eliminate the last remaining references to the tile manager in the core renderer files. 2022-12-11 19:44:01 +01:00
hw_flats.cpp - eliminate the last remaining references to the tile manager in the core renderer files. 2022-12-11 19:44:01 +01:00
hw_lighting.cpp
hw_portal.cpp - cleaned up all -> accesses through firstWall(). 2022-11-15 15:33:35 +01:00
hw_portal.h - added spriteGetZOfSlopeF for the backend 2022-10-22 12:16:56 +02:00
hw_setcolor.cpp - eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp. 2022-10-22 12:17:04 +02:00
hw_sky.cpp - more texture handling cleanup. 2022-12-11 19:43:59 +01:00
hw_skyportal.cpp type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
hw_sprites.cpp - eliminate the last remaining references to the tile manager in the core renderer files. 2022-12-11 19:44:01 +01:00
hw_walls.cpp - eliminate the last remaining references to the tile manager in the core renderer files. 2022-12-11 19:44:01 +01:00
hw_walls_vertex.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00