raze/source
Christoph Oelckers 71ca2c4677 - eliminate the last remaining references to the tile manager in the core renderer files.
The only thing left is the sky which needs more refactoring first and the tileUpdatePicnum call for sprites which cannot be resolved by the texture manager because Blood has a randomization factor included here.
2022-12-11 19:44:01 +01:00
..
build - transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager. 2022-12-11 19:44:01 +01:00
common - disabled the automatic location feature in the texture manager. 2022-12-11 19:44:01 +01:00
core - eliminate the last remaining references to the tile manager in the core renderer files. 2022-12-11 19:44:01 +01:00
games - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00