..
2d
- initialize all special tiles to their intended type before starting the game.
2022-12-11 19:43:58 +01:00
audio
- replace the homegrown hash chain in the sound engine with a TMap.
2022-12-11 18:41:52 +01:00
console
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
2022-11-19 18:26:17 +01:00
cutscenes
- backend update from GZDoom.
2022-11-24 16:56:46 +01:00
engine
- backend update from GZDoom.
2022-12-04 16:51:44 +01:00
filesystem
- remove vel clear wrappers
2022-10-15 10:15:21 +02:00
fonts
- backend update from GZDoom.
2022-12-04 16:51:44 +01:00
menu
- backend update from GZDoom
2022-11-25 11:14:38 +01:00
models
- backend update from GZDoom.
2022-12-04 16:51:44 +01:00
objects
- fixed GC::FullGC not collecting everything anymore.
2022-12-05 12:29:18 +01:00
platform
- updated Vulkan backend to use ZVulkan.
2022-12-11 18:30:01 +01:00
rendering
- removed canvas hack stuff from Buildtiles after cleaning up the mess in SW.
2022-12-11 19:43:58 +01:00
scripting
- scriptified the pool balls.
2022-12-11 19:43:47 +01:00
startscreen
- backend update from GZDoom.
2022-11-24 16:56:46 +01:00
statusbar
- Allow passing angle through when drawing the generic crosshair.
2022-12-11 18:42:00 +01:00
textures
- disabled the automatic location feature in the texture manager.
2022-12-11 19:44:01 +01:00
thirdparty
- got new CVar system from GZDoom.
2022-10-22 00:12:17 +02:00
utility
- Use the interpolated sine table for tangent instead of Cephis math in TAngle<T>
.
2022-12-11 18:41:38 +01:00