raze/polymer/eduke32/build/src
2014-10-01 17:09:54 +00:00
..
misc Delete a bunch of crusty old outdated unused files. 2014-07-22 07:25:09 +00:00
util Apply unpackssi_64bit_fix.patch from Gentoo Linux, with modifications. 2014-07-22 11:18:41 +00:00
a-c.c Classic: introduce two signed integer types, use in engine.c and a-c.c. 2014-08-23 10:28:18 +00:00
a.masm Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this. 2012-09-30 14:40:42 +00:00
a.nasm a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords. 2013-11-16 18:47:11 +00:00
a.wasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
a64.yasm Add WIP x86_64 assembly texture mapping routines. 2013-09-21 13:37:31 +00:00
baselayer.c Remove "volatile" qualifier from mouse related variables, no longer required after the long ago removal of the hack that polled mouse input in a separate thread 2014-09-30 04:11:50 +00:00
build.c More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access. 2014-09-30 04:14:21 +00:00
cache1d.c Re-use temporary buffer for tilefromtexture true color -> paletted conversion and free when finished with the .def instead of freeing and re-allocating for every tile 2014-09-30 04:17:53 +00:00
common.c Factor out [l]dist() implementations into static inline functions in common.h. 2014-08-31 11:15:17 +00:00
compat.c Clean up the "X" variants of malloc and friends to avoid unncessary function calls and parameter passing 2014-09-30 04:12:27 +00:00
config.c Progress towards KenBuild Editor, part 1. 2014-07-28 06:43:16 +00:00
crc32.c Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD. 2014-10-01 17:09:54 +00:00
defs.c Re-use temporary buffer for tilefromtexture true color -> paletted conversion and free when finished with the .def instead of freeing and re-allocating for every tile 2014-09-30 04:17:53 +00:00
dxtfilter.c Fix texcache 2014-02-22 01:27:03 +00:00
dynamicgtk.c Apply/replicate patches from OpenBSD to dlopen .so names. 2014-07-22 11:18:59 +00:00
engine.c Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD. 2014-10-01 17:09:54 +00:00
engine_oldmap.h Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
engine_priv.h More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access. 2014-09-30 04:14:21 +00:00
glbuild.c Make glColor3f() available as bglColor3f() 2014-09-30 04:12:09 +00:00
gtkbits.c git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
hightile.c More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access. 2014-09-30 04:14:21 +00:00
kplib.c kplib optimizations and cleanup; faster versions of some functions, #ifdef out support for a couple of useless formats 2014-09-30 04:17:06 +00:00
lunatic.c Lunatic fixes: 2014-07-10 09:01:48 +00:00
lz4.c Replace QuickLZ with LZ4. 2014-02-10 10:55:49 +00:00
lzwnew.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
mdsprite.c Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD. 2014-09-30 04:18:43 +00:00
mingw_main.c Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c. 2013-10-06 07:49:26 +00:00
mmulti_null.c KenBuild. 2014-07-24 14:01:44 +00:00
mutex.c Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes. 2014-04-17 19:58:07 +00:00
osd.c Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD. 2014-10-01 17:09:54 +00:00
osxbits.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.c More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access. 2014-09-30 04:14:21 +00:00
polymost.c I'm retarded. DONT_BUILD. 2014-09-30 18:18:15 +00:00
pragmas.c pragmas.h cleanup part 1: separate into pragmas.h, pragmas_arm.h, pragmas_ppc.h, pragmas_x86_gcc.h and pragmas_x86_msvc.h. 2014-09-30 04:04:53 +00:00
rawinput.c Remove "volatile" qualifier from mouse related variables, no longer required after the long ago removal of the hack that polled mouse input in a separate thread 2014-09-30 04:11:50 +00:00
scriptfile.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
sdlayer.c Set SDL_GL_ACCELERATED_VISUAL to 1 2014-10-01 17:09:24 +00:00
sdlkeytrans.c SDL2: fix quote and pause keys. 2013-10-16 19:43:07 +00:00
SDLMain.m Ball-busting Makefile restructure. 2014-07-22 07:25:54 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startosx.editor.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.editor.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
texcache.c Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD. 2014-09-30 04:18:43 +00:00
textfont.c textfont.c: make TAB character display blank. 2013-11-04 22:56:06 +00:00
voxmodel.c Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD. 2014-09-30 04:18:43 +00:00
winbits.c Extend ebacktrace in two ways. 2014-07-06 22:38:02 +00:00
winlayer.c Fix MSVC build. 2014-07-28 09:00:28 +00:00
xxhash.c Update xxhash to r36 2014-09-30 04:04:12 +00:00