..
_polymost.cpp
- moved opos and oang to DCoreActor.
2021-12-30 18:21:02 +01:00
actor.cpp
- Blood: clean up some variable mess in actFireVector
2022-01-02 17:23:01 +01:00
actor.h
- re-tabified several files that got mangled by repeated merging
2021-12-30 09:58:47 +01:00
ai.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
ai.h
- re-tabified several files that got mangled by repeated merging
2021-12-30 09:58:47 +01:00
aibat.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aibeast.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aiboneel.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aiburn.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aicaleb.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aicerber.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aicult.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aigarg.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aighost.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aigilbst.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aihand.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aihound.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aiinnoc.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aipod.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
airat.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aispid.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aistate.h
Renamed untitled spider functions
2021-08-21 19:52:24 +10:00
aitchern.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aiunicult.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aiunicult.h
- GC setup for Blood.
2021-12-26 23:09:58 +01:00
aizomba.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
aizombf.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
animatesprite.cpp
- moved the tsprite flags from cstat2 to clipdist which was already holding other ones.
2021-12-30 19:00:35 +01:00
asound.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
barf.cpp
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
blood.cpp
- fixed bad GC setup for Blood's collision struct.
2022-01-03 16:18:07 +01:00
blood.h
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
bloodactor.h
- moved sectno method to DCoreActor.
2021-12-30 16:39:43 +01:00
callback.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
callback.h
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
choke.cpp
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
choke.h
- project cleanup
2021-01-10 20:31:32 +01:00
common_game.h
- Blood: Replace game-side scale()
with backend Scale()
.
2021-12-30 20:46:38 +11:00
controls.cpp
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
d_menu.cpp
- Blood: Replace game-side scale()
with backend Scale()
.
2021-12-30 20:46:38 +11:00
db.cpp
- deal with bad start sectors.
2022-01-01 10:39:59 +01:00
db.h
- deal with bad start sectors.
2022-01-01 10:39:59 +01:00
dude.cpp
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
dude.h
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
endgame.cpp
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
endgame.h
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
eventq.cpp
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
eventq.h
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
fire.cpp
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
fx.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
fx.h
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
gameutil.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
gameutil.h
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
gib.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
gib.h
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
globals.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
globals.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
hudsprites.cpp
- fixed: The new renderer still called the Polymost screen finish function.
2022-01-08 13:50:47 +01:00
inifile.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
inifile.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
levels.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
levels.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
loadsave.cpp
- Blood: save basepoint for all actors, not just for those with an XSPRITE.
2022-01-01 15:52:05 +01:00
mapstructs.h
- Blood: Replace XWALL
panYVel
with panVel.Y
calls.
2021-12-30 23:00:41 +11:00
messages.cpp
- allow using "Mario" cheat with a space between name and number.
2022-01-03 07:13:34 +01:00
messages.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
mirrors.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
misc.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
misc.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
namelist.h
- Blood: handle title screens so that mods changing the original one still display it.
2021-05-19 00:07:50 +02:00
nnexts.cpp
- Blood: fixed bad parameter in aiPatrolMove
2022-01-01 09:56:45 +01:00
nnexts.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
osdcmd.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
player.cpp
Revert "- Blood: Force synchronised input while a revolving door is busy/in-use."
2022-01-03 01:50:17 +11:00
player.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
prediction.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
preload.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
qav.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
qav.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
replace.cpp
- actor lists refactored.
2021-12-26 23:09:54 +01:00
sbar.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
sectorfx.cpp
- Blood: fixed vertical wall texture interpolations.
2022-01-02 17:53:07 +01:00
sectorfx.h
- cleanup of shadeList, panList and wallPanList.
2021-12-25 21:28:41 +01:00
seq.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
seq.h
- use EventObject in SEQINST
2021-12-25 21:29:10 +01:00
seqcb.h
- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
2021-09-17 20:49:25 +02:00
sfx.cpp
- Blood: Replace DBloodActor
zvel
with vel.Z
calls.
2021-12-30 23:00:40 +11:00
sound.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
sound.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
tile.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
trig.cpp
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
triggers.cpp
- Blood: Add nullptr check to OperatePath()
to fix crash in Eviction's sgarage.map.
2022-01-03 10:19:08 +11:00
triggers.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
view.cpp
- fixed: The new renderer still called the Polymost screen finish function.
2022-01-08 13:50:47 +01:00
view.h
- moved the backup... methods to DCoreActor.
2021-12-30 17:10:08 +01:00
warp.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
weapon.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00