raze/source
Christoph Oelckers 6db1ba47c2 - SW: fixed some savegame issues:
* the saveable tables were initialized too late when reading in the actors.
* the abort messages for the saveables did not show. We need to use I_FatalError here, plus some actor list modifications to make this work.
2021-12-26 23:10:07 +01:00
..
build - fixed OOB access in pushmove. 2021-12-26 23:10:06 +01:00
common - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
core - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
games - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - actor lists refactored. 2021-12-26 23:09:54 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
gitinfo.cpp