.. |
2d.cpp
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- fixed warnings in Exhumed.
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2021-10-08 19:24:45 +02:00 |
aistuff.h
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- pass radial damage inflictor through event struct
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2021-10-27 00:30:57 +02:00 |
anims.cpp
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- IgniteSprite
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2021-10-25 23:15:59 +02:00 |
anubis.cpp
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- refactored Anubis.
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2021-10-22 22:09:02 +02:00 |
bubbles.cpp
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- did the bubbles.
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2021-10-25 17:52:31 +02:00 |
bullet.cpp
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- renamed fields in the queen structs to match DExhumedActor.
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2021-10-26 18:50:46 +02:00 |
cd.cpp
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
cheats.cpp
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
d_menu.cpp
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- make all games return to the main menu when the game is ended with F10.
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2021-05-04 11:32:09 +02:00 |
engine.h
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- refactor Set to use actors.
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2021-10-25 19:02:44 +02:00 |
enginesubs.cpp
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Replaced sprite[] in some smaller functions
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2021-10-19 21:49:02 +02:00 |
exhumed.cpp
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- first pass over grenade.cpp.
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2021-10-27 00:37:17 +02:00 |
exhumed.h
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- DeleteActor implementation.
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2021-10-22 22:04:44 +02:00 |
exhumedactor.h
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- first pass over grenade.cpp.
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2021-10-27 00:37:17 +02:00 |
fish.cpp
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- refactor the fish to use actors.
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2021-10-23 13:02:43 +02:00 |
freelistarray.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
gameloop.cpp
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- Exhumed: fixed crash when ending the game.
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2021-08-14 10:40:14 +02:00 |
grenade.cpp
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- first pass over grenade.cpp.
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2021-10-27 00:37:17 +02:00 |
gun.cpp
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- parameter cleanup of BuildBullet.
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2021-10-25 23:09:01 +02:00 |
init.cpp
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- migrated deletesprite calls in spawn function.
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2021-10-27 00:25:00 +02:00 |
input.cpp
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- Exhumed: changed lung display as well.
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2021-05-15 10:25:37 +02:00 |
input.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
items.cpp
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- refactored Anim to use actors.
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2021-10-24 21:50:03 +02:00 |
lavadude.cpp
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- refactor the lava dude to use actors.
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2021-10-23 18:51:52 +02:00 |
light.cpp
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
lighting.cpp
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- handle the remaining old-style iterators.
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2021-10-27 00:18:23 +02:00 |
lion.cpp
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- refactor the lion to use actors.
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2021-10-23 19:37:04 +02:00 |
map.cpp
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Replaced sprite[] in some smaller functions
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2021-10-19 21:49:02 +02:00 |
menu.cpp
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- scriptified Exhumed's 2D content (minus the programmatic textures.)
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2021-04-30 20:08:36 +02:00 |
move.cpp
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- migrated a few functions to use actors.
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2021-10-27 00:24:28 +02:00 |
movie.cpp
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- fixed warnings in Exhumed.
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2021-10-08 19:24:45 +02:00 |
mummy.cpp
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- bullet.cpp, enemy pointer.
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2021-10-25 23:07:42 +02:00 |
namelist.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
names.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
object.cpp
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- handle the remaining old-style iterators.
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2021-10-27 00:18:23 +02:00 |
osdcmds.cpp
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- handle the queen itself.
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2021-10-26 21:10:51 +02:00 |
player.cpp
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- migrated a few functions to use actors.
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2021-10-27 00:24:28 +02:00 |
player.h
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- Exhumed: some inlines for upcoming actor refactoring.
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2021-10-17 15:21:29 +02:00 |
queen.cpp
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- some missing queen bits.
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2021-10-27 00:37:17 +02:00 |
ra.cpp
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- elevator stuff.
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2021-10-26 22:08:26 +02:00 |
ramses.cpp
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- quick replacement of some sprite[] accesses.
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2021-10-22 22:05:02 +02:00 |
random.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
rat.cpp
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- refactor the rat to use actors.
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2021-10-23 21:57:13 +02:00 |
rex.cpp
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- refactor rex to use actors.
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2021-10-24 10:59:45 +02:00 |
roach.cpp
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- refactor Roach to use actors.
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2021-10-24 12:11:33 +02:00 |
runlist.cpp
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- pass radial damage inflictor through event struct
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2021-10-27 00:30:57 +02:00 |
save.cpp
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- refactor Set to use actors.
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2021-10-25 19:02:44 +02:00 |
scorp.cpp
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- refactor scorpion to use actors.
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2021-10-24 12:22:32 +02:00 |
sequence.cpp
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- fixed warnings in Exhumed.
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2021-10-08 19:24:45 +02:00 |
sequence.h
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- Exhumed: some inlines for upcoming actor refactoring.
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2021-10-17 15:21:29 +02:00 |
set.cpp
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- BuildCreatureChunk wrapper.
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2021-10-26 21:15:07 +02:00 |
snake.cpp
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- migrated a few functions to use actors.
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2021-10-27 00:24:28 +02:00 |
sound.cpp
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- converted the snake
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2021-10-25 21:09:33 +02:00 |
sound.h
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- Exhumed: some inlines for upcoming actor refactoring.
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2021-10-17 15:21:29 +02:00 |
spider.cpp
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- BuildCreatureChunk wrapper.
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2021-10-26 21:15:07 +02:00 |
status.cpp
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- removed the native implementation od Exhumed's status bar.
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2021-05-15 10:25:39 +02:00 |
status.h
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- Exhumed: made the status bar independent of static global state.
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2021-05-15 10:25:38 +02:00 |
switch.cpp
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- extended the run list to handle actor targets.
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2021-10-17 16:22:25 +02:00 |
trigdat.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
view.cpp
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- converted the snake
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2021-10-25 21:09:33 +02:00 |
view.h
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- Consolidate all game interpolation code into inline functions.
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2021-04-11 16:45:35 +10:00 |
wasp.cpp
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- fixed wasp event dispatcher to pass along the damage amount.
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2021-10-26 21:55:59 +02:00 |