raze/source
NY00123 6a70389f1d Let's just use __fastcall instead of LUNATIC_FASTCALL
# Conflicts:
#	source/build/include/build.h
2020-06-07 10:36:04 +02:00
..
blood - disabled demos in blood. 2020-06-06 09:23:44 +02:00
build Let's just use __fastcall instead of LUNATIC_FASTCALL 2020-06-07 10:36:04 +02:00
common - transitioned matrix setup to use the backend's uniform buffer implementation. 2020-06-04 20:14:48 +02:00
core - disabled demos in blood. 2020-06-06 09:23:44 +02:00
duke3d source/duke3d/src/actors.h: Remove last remaining mention of the 2020-06-07 10:34:13 +02:00
exhumed - moved the ShadeDiv array into the lookup table and took the numshades-2 divisor out of the stored value. 2020-06-05 23:18:21 +02:00
glbackend - some shader cleanup. 2020-06-07 10:15:31 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
sw Fix a possible jitter upon changing the player's action 2020-06-07 10:19:49 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00