..
aistuff.cpp
Even more silencing of compiler warnings
2019-12-02 21:18:39 +01:00
aistuff.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
anims.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
anims.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
anubis.cpp
PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
2020-02-27 18:27:33 +01:00
anubis.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
bubbles.cpp
- work on the savegame writer.
2019-12-27 10:52:40 +01:00
bubbles.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
bullet.cpp
PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
2020-02-27 18:27:33 +01:00
bullet.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
cd.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
cd.h
- ported Exhumed sound to OpenAL.
2019-12-25 23:37:16 +01:00
d_menu.cpp
- properly transitioned Exhumed's sound system to the OpenAL sound engine.
2020-02-23 20:40:45 +01:00
engine.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
enginesubs.cpp
- reworked global palette state for robustness.
2020-01-26 10:58:00 +01:00
exhumed.cpp
- manual merge of * PCExhumed: Don't shrink/expand screen viewable area if in map mode. Fixes #327
2020-02-26 20:51:19 +01:00
exhumed.h
- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
2020-02-12 20:25:59 +01:00
fish.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
fish.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
grenade.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
grenade.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
gun.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
gun.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
init.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
init.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
input.cpp
- cleaned up the input code a bit.
2020-01-01 11:35:47 +01:00
items.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
items.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
lavadude.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
lavadude.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
light.cpp
- reworked global palette state for robustness.
2020-01-26 10:58:00 +01:00
light.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
lighting.cpp
- properly transitioned Exhumed's sound system to the OpenAL sound engine.
2020-02-23 20:40:45 +01:00
lighting.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
lion.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
lion.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
main.cpp
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
map.cpp
- fixed EnumerateChannels.
2020-02-24 20:19:03 +01:00
map.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
menu.cpp
- properly transitioned Exhumed's sound system to the OpenAL sound engine.
2020-02-23 20:40:45 +01:00
menu.h
Fix reading demo file
2019-12-02 21:19:25 +01:00
mono.cpp
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
mono.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
move.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
move.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
movie.cpp
PCExhumed: Remove function declaration for ServeSample in movie.cpp
2020-02-05 18:00:41 +01:00
movie.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
mummy.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
mummy.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
names.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
network.cpp
Even more silencing of compiler warnings
2019-12-02 21:18:39 +01:00
network.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
object.cpp
PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
2020-02-27 18:27:33 +01:00
object.h
PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
2020-02-27 18:27:33 +01:00
osdcmds.cpp
- fixed copy/pasted broken 'map' CCMD.
2020-01-30 20:25:52 +01:00
osdcmds.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
paul.cpp
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
paul.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
player.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
player.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
ps_input.h
- cleaned up the input code a bit.
2020-01-01 11:35:47 +01:00
queen.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
queen.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
ra.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
ra.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
random.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
random.h
RandomWord should be unsigned
2019-12-03 17:30:35 +01:00
rat.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
rat.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
record.cpp
- work on the savegame writer.
2019-12-27 10:52:40 +01:00
record.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
rex.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
rex.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
roach.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
roach.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
runlist.cpp
PCExhumed: Don't modify coordinates with abs() in runlist_CheckRadialDamage(), correct to original behaviour.
2020-02-28 18:42:45 +01:00
runlist.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
save.cpp
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
save.h
- work on the savegame writer.
2019-12-27 10:52:40 +01:00
scorp.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
scorp.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
sequence.cpp
- fixed the Exhumed sequence reader.
2020-02-24 21:59:04 +01:00
sequence.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
serial.cpp
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
serial.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
set.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
set.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
snake.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
snake.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
sound.cpp
- added serialization of playing sounds.
2020-02-29 12:33:35 +01:00
sound.h
- properly transitioned Exhumed's sound system to the OpenAL sound engine.
2020-02-23 20:40:45 +01:00
spider.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
spider.h
Tidy spider AI code
2019-12-07 01:00:59 +01:00
status.cpp
PCExhumed: Fix inconsistent HUD health and magic animation speed.
2020-01-24 19:51:42 +01:00
status.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
stream.cpp
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
stream.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
switch.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
switch.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
text2.cpp
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
text2.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
timer.cpp
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
timer.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
trigdat.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
trigdat.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
typedefs.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
util.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
view.cpp
- fixed: The 2D drawer must apply the render state before it finishes.
2020-01-31 22:07:51 +01:00
view.h
- added savepic generation to Exhumed.
2020-01-14 21:48:01 +01:00
wasp.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
wasp.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00