mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
- added savepic generation to Exhumed.
This commit is contained in:
parent
8db6a4331b
commit
5739b4b024
3 changed files with 20 additions and 24 deletions
|
@ -275,6 +275,7 @@ struct GameInterface : ::GameInterface
|
|||
{
|
||||
int app_main() override;
|
||||
void UpdateScreenSize() override;
|
||||
bool GenerateSavePic() override;
|
||||
bool validate_hud(int) override { return true; }
|
||||
void set_hud_layout(int size) override {}
|
||||
void set_hud_scale(int size) override {}
|
||||
|
|
|
@ -357,7 +357,7 @@ static inline fix16_t q16angle_interpolate16(fix16_t a, fix16_t b, int smooth)
|
|||
return a + mulscale16(((b+F16(1024)-a)&0x7FFFFFF)-F16(1024), smooth);
|
||||
}
|
||||
|
||||
void DrawView(int smoothRatio)
|
||||
void DrawView(int smoothRatio, bool sceneonly)
|
||||
{
|
||||
int playerX;
|
||||
int playerY;
|
||||
|
@ -366,27 +366,14 @@ void DrawView(int smoothRatio)
|
|||
fix16_t nAngle;
|
||||
fix16_t pan;
|
||||
|
||||
#if 0
|
||||
if (bgpages <= 0)
|
||||
{
|
||||
if (textpages > 0)
|
||||
{
|
||||
textpages--;
|
||||
FlushMessageLine();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if (!sceneonly)
|
||||
{
|
||||
RefreshBackground();
|
||||
bgpages--;
|
||||
}
|
||||
#else
|
||||
//FlushMessageLine();
|
||||
RefreshBackground();
|
||||
#endif
|
||||
|
||||
if (!bFullScreen) {
|
||||
MaskStatus();
|
||||
if (!bFullScreen) {
|
||||
MaskStatus();
|
||||
}
|
||||
}
|
||||
|
||||
zbob = Sin(2 * bobangle) >> 3;
|
||||
|
@ -395,7 +382,7 @@ void DrawView(int smoothRatio)
|
|||
int nPlayerOldCstat = sprite[nPlayerSprite].cstat;
|
||||
int nDoppleOldCstat = sprite[nDoppleSprite[nLocalPlayer]].cstat;
|
||||
|
||||
if (nSnakeCam >= 0)
|
||||
if (nSnakeCam >= 0 && !sceneonly)
|
||||
{
|
||||
int nSprite = SnakeList[nSnakeCam].nSprites[0];
|
||||
|
||||
|
@ -438,9 +425,9 @@ void DrawView(int smoothRatio)
|
|||
|
||||
nCameraa = nAngle;
|
||||
|
||||
if (!bCamera || nFreeze)
|
||||
if (!bCamera || nFreeze || sceneonly)
|
||||
{
|
||||
if (nSnakeCam >= 0)
|
||||
if (nSnakeCam >= 0 && !sceneonly)
|
||||
{
|
||||
pan = F16(92);
|
||||
viewz = playerZ;
|
||||
|
@ -602,7 +589,7 @@ void DrawView(int smoothRatio)
|
|||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (!sceneonly)
|
||||
{
|
||||
if (nSnakeCam < 0)
|
||||
{
|
||||
|
@ -637,6 +624,14 @@ void DrawView(int smoothRatio)
|
|||
flash = 0;
|
||||
}
|
||||
|
||||
bool GameInterface::GenerateSavePic()
|
||||
{
|
||||
DrawView(65536, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void NoClip()
|
||||
{
|
||||
videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
|
||||
|
|
|
@ -35,7 +35,7 @@ extern short bCamera;
|
|||
void InitView();
|
||||
void SetView1();
|
||||
void RefreshBackground();
|
||||
void DrawView(int smoothRatio);
|
||||
void DrawView(int smoothRatio, bool sceneonly = false);
|
||||
void MySetView(int x1, int y1, int x2, int y2);
|
||||
void ResetView();
|
||||
void NoClip();
|
||||
|
|
Loading…
Reference in a new issue