.. |
_polymost.cpp
|
|
|
actor.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
actor.h
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
ai.cpp
|
|
|
ai.h
|
|
|
aibat.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aibeast.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aiboneel.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aiburn.cpp
|
|
|
aicaleb.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aicerber.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aicult.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aigarg.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aighost.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aigilbst.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aihand.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aihound.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aiinnoc.cpp
|
|
|
aipod.cpp
|
- actSpawnThing and actFireThing.
|
2021-09-16 00:11:20 +02:00 |
airat.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aispid.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aistate.h
|
|
|
aitchern.cpp
|
|
|
aiunicult.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aiunicult.h
|
|
|
aizomba.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
aizombf.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
animatesprite.cpp
|
- split off the extended sprite flags into their own word.
|
2021-09-12 18:26:35 +02:00 |
asound.cpp
|
|
|
barf.cpp
|
|
|
blood.cpp
|
|
|
blood.h
|
|
|
bloodactor.h
|
- Blood: use a TArray for gPost and store actors as pointers.
|
2021-09-17 20:49:05 +02:00 |
callback.cpp
|
- actGetRespawnTime + actCheckRespawn.
|
2021-09-17 20:49:25 +02:00 |
callback.h
|
|
|
choke.cpp
|
|
|
choke.h
|
|
|
common_game.h
|
- Blood: Use more precision for flicker, quake and tilt effects.
|
2021-08-28 16:43:16 +10:00 |
controls.cpp
|
|
|
d_menu.cpp
|
|
|
db.cpp
|
|
|
db.h
|
|
|
dude.cpp
|
|
|
dude.h
|
|
|
endgame.cpp
|
- removed a few redundant one-liner functions.
|
2021-09-17 20:49:25 +02:00 |
endgame.h
|
- removed a few redundant one-liner functions.
|
2021-09-17 20:49:25 +02:00 |
eventq.cpp
|
- removed a few redundant one-liner functions.
|
2021-09-17 20:49:25 +02:00 |
eventq.h
|
|
|
fire.cpp
|
|
|
fx.cpp
|
- actSpawnSprite
|
2021-08-23 19:20:05 +02:00 |
fx.h
|
|
|
gameutil.cpp
|
Skip CheckProximityWall when newSectCheckMethod is set
|
2021-08-26 08:02:11 +02:00 |
gameutil.h
|
|
|
gib.cpp
|
- actSpawnThing and actFireThing.
|
2021-09-16 00:11:20 +02:00 |
gib.h
|
|
|
globals.cpp
|
|
|
globals.h
|
|
|
hudsprites.cpp
|
|
|
inifile.cpp
|
|
|
inifile.h
|
|
|
levels.cpp
|
- removed a few redundant one-liner functions.
|
2021-09-17 20:49:25 +02:00 |
levels.h
|
- removed a few redundant one-liner functions.
|
2021-09-17 20:49:25 +02:00 |
loadsave.cpp
|
|
|
messages.cpp
|
|
|
messages.h
|
|
|
mirrors.cpp
|
|
|
misc.cpp
|
|
|
misc.h
|
Fixed bug collecting lifeleech with ignited tnt/spray
|
2021-08-28 16:46:01 +10:00 |
namelist.h
|
|
|
nnexts.cpp
|
- actSpawnDude.
|
2021-09-16 00:01:16 +02:00 |
nnexts.h
|
- Blood: added serialization for the tracking conditions array.
|
2021-08-27 18:23:04 +02:00 |
osdcmd.cpp
|
|
|
player.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
player.h
|
|
|
prediction.cpp
|
|
|
preload.cpp
|
|
|
qav.cpp
|
- Blood: Add SetQAV() static function to abstract away from directly setting the player's weaponQav variable to allow us to properly reset the framerate QAV timer values to 0 as well.
|
2021-08-28 16:43:17 +10:00 |
qav.h
|
- Blood: Apply a slightly better fix for the akimbo shotgun animation kQAV2SHOTF2 (res_id: 61).
|
2021-08-27 22:18:57 +10:00 |
replace.cpp
|
|
|
sbar.cpp
|
|
|
sectorfx.cpp
|
|
|
sectorfx.h
|
|
|
seq.cpp
|
- fixed typo in the actor variant of seqKill.
|
2021-09-16 00:04:18 +02:00 |
seq.h
|
- actProcessSprites done.
|
2021-08-23 19:18:22 +02:00 |
seqcb.h
|
|
|
sfx.cpp
|
- MoveMissile + actExplodeSprite.
|
2021-08-23 19:15:08 +02:00 |
sound.cpp
|
|
|
sound.h
|
- MoveMissile + actExplodeSprite.
|
2021-08-23 19:15:08 +02:00 |
tile.cpp
|
|
|
trig.cpp
|
|
|
triggers.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |
triggers.h
|
|
|
view.cpp
|
- Blood: Use more precision for flicker, quake and tilt effects.
|
2021-08-28 16:43:16 +10:00 |
view.h
|
- first two loops of actProcessSprites split off and redone.
|
2021-08-23 19:15:18 +02:00 |
warp.cpp
|
|
|
weapon.cpp
|
- actFireVector
|
2021-09-17 20:49:25 +02:00 |