raze/source/games/blood/src
Christoph Oelckers 663ecc79d1 - actFireVector
2021-09-17 20:49:25 +02:00
..
_polymost.cpp
actor.cpp - actFireVector 2021-09-17 20:49:25 +02:00
actor.h - actFireVector 2021-09-17 20:49:25 +02:00
ai.cpp
ai.h
aibat.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aibeast.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aiboneel.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aiburn.cpp
aicaleb.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aicerber.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aicult.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aigarg.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aighost.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aigilbst.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aihand.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aihound.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aiinnoc.cpp
aipod.cpp - actSpawnThing and actFireThing. 2021-09-16 00:11:20 +02:00
airat.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aispid.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aistate.h
aitchern.cpp
aiunicult.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aiunicult.h
aizomba.cpp - actFireVector 2021-09-17 20:49:25 +02:00
aizombf.cpp - actFireVector 2021-09-17 20:49:25 +02:00
animatesprite.cpp - split off the extended sprite flags into their own word. 2021-09-12 18:26:35 +02:00
asound.cpp
barf.cpp
blood.cpp
blood.h
bloodactor.h - Blood: use a TArray for gPost and store actors as pointers. 2021-09-17 20:49:05 +02:00
callback.cpp - actGetRespawnTime + actCheckRespawn. 2021-09-17 20:49:25 +02:00
callback.h
choke.cpp
choke.h
common_game.h - Blood: Use more precision for flicker, quake and tilt effects. 2021-08-28 16:43:16 +10:00
controls.cpp
d_menu.cpp
db.cpp
db.h
dude.cpp
dude.h
endgame.cpp - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
endgame.h - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
eventq.cpp - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
eventq.h
fire.cpp
fx.cpp - actSpawnSprite 2021-08-23 19:20:05 +02:00
fx.h
gameutil.cpp Skip CheckProximityWall when newSectCheckMethod is set 2021-08-26 08:02:11 +02:00
gameutil.h
gib.cpp - actSpawnThing and actFireThing. 2021-09-16 00:11:20 +02:00
gib.h
globals.cpp
globals.h
hudsprites.cpp
inifile.cpp
inifile.h
levels.cpp - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
levels.h - removed a few redundant one-liner functions. 2021-09-17 20:49:25 +02:00
loadsave.cpp
messages.cpp
messages.h
mirrors.cpp
misc.cpp
misc.h Fixed bug collecting lifeleech with ignited tnt/spray 2021-08-28 16:46:01 +10:00
namelist.h
nnexts.cpp - actSpawnDude. 2021-09-16 00:01:16 +02:00
nnexts.h - Blood: added serialization for the tracking conditions array. 2021-08-27 18:23:04 +02:00
osdcmd.cpp
player.cpp - actFireVector 2021-09-17 20:49:25 +02:00
player.h
prediction.cpp
preload.cpp
qav.cpp - Blood: Add SetQAV() static function to abstract away from directly setting the player's weaponQav variable to allow us to properly reset the framerate QAV timer values to 0 as well. 2021-08-28 16:43:17 +10:00
qav.h - Blood: Apply a slightly better fix for the akimbo shotgun animation kQAV2SHOTF2 (res_id: 61). 2021-08-27 22:18:57 +10:00
replace.cpp
sbar.cpp
sectorfx.cpp
sectorfx.h
seq.cpp - fixed typo in the actor variant of seqKill. 2021-09-16 00:04:18 +02:00
seq.h - actProcessSprites done. 2021-08-23 19:18:22 +02:00
seqcb.h
sfx.cpp - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
sound.cpp
sound.h - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
tile.cpp
trig.cpp
triggers.cpp - actFireVector 2021-09-17 20:49:25 +02:00
triggers.h
view.cpp - Blood: Use more precision for flicker, quake and tilt effects. 2021-08-28 16:43:16 +10:00
view.h - first two loops of actProcessSprites split off and redone. 2021-08-23 19:15:18 +02:00
warp.cpp
weapon.cpp - actFireVector 2021-09-17 20:49:25 +02:00