mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 00:41:55 +00:00
- Blood: Use more precision for flicker, quake and tilt effects.
This commit is contained in:
parent
dc0d201275
commit
3c09f41b43
2 changed files with 22 additions and 37 deletions
|
@ -561,6 +561,11 @@ inline int QRandom2(int a1)
|
|||
return MulScale(qrand(), a1, 14)-a1;
|
||||
}
|
||||
|
||||
inline double QRandom2F(double a1)
|
||||
{
|
||||
return MulScaleF(qrand(), a1, 14)-a1;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void SetBitString(T *pArray, int nIndex)
|
||||
{
|
||||
|
|
|
@ -359,43 +359,23 @@ void viewUpdateDelirium(void)
|
|||
|
||||
void viewUpdateShake(int& cX, int& cY, int& cZ, binangle& cA, fixedhoriz& cH, double& pshakeX, double& pshakeY)
|
||||
{
|
||||
int shakeHoriz = 0;
|
||||
int shakeAngle = 0;
|
||||
int shakeX = 0;
|
||||
int shakeY = 0;
|
||||
int shakeZ = 0;
|
||||
int shakeBobX = 0;
|
||||
int shakeBobY = 0;
|
||||
if (gView->flickerEffect)
|
||||
auto doEffect = [&](const int& effectType)
|
||||
{
|
||||
int nValue = ClipHigh(gView->flickerEffect * 8, 2000);
|
||||
shakeHoriz += QRandom2(nValue >> 8);
|
||||
shakeAngle += QRandom2(nValue >> 8);
|
||||
shakeX += QRandom2(nValue >> 4);
|
||||
shakeY += QRandom2(nValue >> 4);
|
||||
shakeZ += QRandom2(nValue);
|
||||
shakeBobX += QRandom2(nValue);
|
||||
shakeBobY += QRandom2(nValue);
|
||||
}
|
||||
if (gView->quakeEffect)
|
||||
{
|
||||
int nValue = ClipHigh(gView->quakeEffect * 8, 2000);
|
||||
shakeHoriz += QRandom2(nValue >> 8);
|
||||
shakeAngle += QRandom2(nValue >> 8);
|
||||
shakeX += QRandom2(nValue >> 4);
|
||||
shakeY += QRandom2(nValue >> 4);
|
||||
shakeZ += QRandom2(nValue);
|
||||
shakeBobX += QRandom2(nValue);
|
||||
shakeBobY += QRandom2(nValue);
|
||||
}
|
||||
cH += buildhoriz(shakeHoriz);
|
||||
cA += buildang(shakeAngle);
|
||||
cX += shakeX;
|
||||
cY += shakeY;
|
||||
cZ += shakeZ;
|
||||
pshakeX += shakeBobX;
|
||||
pshakeY += shakeBobY;
|
||||
if (effectType)
|
||||
{
|
||||
int nValue = ClipHigh(effectType * 8, 2000);
|
||||
cH += buildfhoriz(QRandom2F(nValue * (1. / 256.)));
|
||||
cA += buildfang(QRandom2F(nValue * (1. / 256.)));
|
||||
cX += QRandom2(nValue >> 4);
|
||||
cY += QRandom2(nValue >> 4);
|
||||
cZ += QRandom2(nValue);
|
||||
pshakeX += QRandom2F(nValue);
|
||||
pshakeY += QRandom2F(nValue);
|
||||
}
|
||||
};
|
||||
|
||||
doEffect(gView->flickerEffect);
|
||||
doEffect(gView->quakeEffect);
|
||||
}
|
||||
|
||||
|
||||
|
@ -483,7 +463,7 @@ void SetupView(int &cX, int& cY, int& cZ, binangle& cA, fixedhoriz& cH, int& nSe
|
|||
}
|
||||
|
||||
viewUpdateShake(cX, cY, cZ, cA, cH, shakeX, shakeY);
|
||||
cH += buildhoriz(MulScale(0x40000000 - Cos(gView->tiltEffect << 2), 30, 30));
|
||||
cH += q16horiz(xs_CRoundToInt(MulScaleF(double(0x40000000) - bcosf(gView->tiltEffect << 2, 16), 30, 14)));
|
||||
if (gViewPos == 0)
|
||||
{
|
||||
if (cl_viewhbob)
|
||||
|
@ -495,7 +475,7 @@ void SetupView(int &cX, int& cY, int& cZ, binangle& cA, fixedhoriz& cH, int& nSe
|
|||
{
|
||||
cZ += bobHeight;
|
||||
}
|
||||
cZ += xs_CRoundToInt(cH.asq16() / 6553.6);
|
||||
cZ += xs_CRoundToInt(cH.asq16() * (1. / 6553.6));
|
||||
cameradist = -1;
|
||||
cameraclock = PlayClock + MulScale(4, (int)gInterpolate, 16);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue