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607774a982
This get into the writable variable the "linking type" of the sprite with index <spritenum>. The result is a bit field of ORed values: 1: lotag has linking semantics 2: hitag 4: extra, 8: xvel, 16: yvel, 32: zvel, 64: owner (custom only) Custom setting about which sprites have what kind of linking can be programmed via EVENT_LINKTAGS: it receives a sprite index as the 'current sprite' and is supposed to return the bit field in RETURN. An example which lists sprites and their linking hi- and lotags is provided in the state 'listusedtags' in a.m32. git-svn-id: https://svn.eduke32.com/eduke32@2590 1a8010ca-5511-0410-912e-c29ae57300e0 |
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_clipshape0.map | ||
a.m32 | ||
duke3d.def.sample | ||
enhance.con.sample | ||
m32script_ex.map | ||
ror.map | ||
spriteclip.txt | ||
tests.m32 | ||
trueror1.map | ||
weapons.con.sample |